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The-getaway-black-monday.289771
6.0 out of 10

The Getaway: Black Monday

The Getaway: Black Monday fuses gaming and cinematic storytellin Read more

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Reviews and Problems with The Getaway: Black Monday

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Overall 5
5.0

The Getaway: Black Monday

GamesPaper
19 July 2005
  • Conclusion: Overall Black Monday isn't the sequel it was hoped to be. Most new additions are poorly-executed or unsuitable for the game, nearly every niggling fault of the original remains and the storyline feels amateurish and boring. Gamers who were reluctant to buy the original will not find enough to sway them here and fans will be unimpressed by how some of the better elements have been altered for the worse. So who is expected to buy this?
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Overall 5
5.0

Expert Review

The Laser
29 June 2005
  • Summary: Taking players back into the London underworld, The Getaway: Black Monday is an ambitious sequel to the top selling crime game. Set several years after the first game, Black Monday casts the player in one of three roles - which lends the gameplay a little more variety. The basic mechanics have remained largely the same with a mix of driving and on-foot missions.
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Overall 6
6.0
Features 6
6.0
Gameplay 6
5.5
Graphics 8
8.0
Sound 9
9.0
Lifespan 6
6.0

The Getaway: Black Monday

Gaming Target
8 March 2005
  • Summary: If the first Getaway was a bloody good time, this one is a tosser.
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Overall 7
6.5

The Getaway: Black Monday

Game Over Online
28 February 2005
  • Excerpt: Two years ago, PS2 owners were introduced to The Getaway, a gritty crime drama of murder and betrayal. Team Soho's creative decision to remove all onscreen HUDs, facial animation capture system and faithful recreation of London streets were hailed as a cinematic achievement. However, clunky controls, incomprehensible game mechanics and vehicle navigation problems ultimately overwhelmed the action title, making it a mediocre game at best.
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Overall 6
6.0

The Getaway: Black Monday

TotalPlayStation.com
30 January 2005
  • Conclusion: Great storyline told through an engagingly interwoven approach with some solid acting can't offset clunky controls and overly-linear gameplay that haven't improved since the first game.
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Overall 6
6.0

The Getaway: Black Monday

Gamecell
2 September 2005
  • Conclusion: The original Getaway was notorious not only because of its protracted development period and dodgy photo-realistic publicity preview screens but mainly because it attempted to take the basic template of GTA3 and make it more realistic, ditching the health and ammo bars, aiming reticules and adopting a very cinematic feel. This theme has been carried on in the sequel, and London has never felt darker.
  • Pros: Very stylish., Nice graphics., Good storyline., Lots of manly swearing and violence
  • Cons: Dodgy camera., Even worse control system than before., Awful collision detection when driving., Maybe a bit too mockney-cockney for some people’s liking…, London is no San Andreas.
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Overall 6
6.0

The Getaway: Black Monday

Sofa Cinema
4 July 2005
Overall 6
6.0

The Getaway: Black Monday

Sofa Cinema
4 July 2005
Overall 6
6.0

The Getaway: Black Monday

Sofa Cinema
4 July 2005
Overall 6
6.0
Gameplay 6
5.6
Graphics 9
9.4
Sound 9
9.2
Lastability 7
6.6
Originality 7
7.1

The Getaway: Black Monday Review

TVG
19 November 2004
  • Summary: The Getaway: Black Monday once again impresses with its cinematic style, however as a videogame it continues to fail on a number of points...
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