Reviews and Problems with The Getaway: Black Monday
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The Getaway: Black Monday
19 July 2005
Conclusion: Overall Black Monday isn't the sequel it was hoped to be. Most new additions are poorly-executed or unsuitable for the game, nearly every niggling fault of the original remains and the storyline feels amateurish and boring. Gamers who were reluctant to buy the original will not find enough to sway them here and fans will be unimpressed by how some of the better elements have been altered for the worse. So who is expected to buy this?
Summary: Taking players back into the London
underworld, The Getaway: Black Monday is an ambitious sequel to the top selling
crime game. Set several years after the first game, Black Monday casts the
player in one of three roles - which lends the gameplay a little more variety.
The basic mechanics have remained largely the same with a mix of driving and
Excerpt: Two years ago, PS2 owners were introduced to The Getaway, a gritty crime drama of murder and betrayal. Team Soho's creative decision to remove all onscreen HUDs, facial animation capture system and faithful recreation of London streets were hailed as a cinematic achievement. However, clunky controls, incomprehensible game mechanics and vehicle navigation problems ultimately overwhelmed the action title, making it a mediocre game at best.
Conclusion: The original Getaway was notorious not only because of its protracted development period and dodgy photo-realistic publicity preview screens but mainly because it attempted to take the basic template of GTA3 and make it more realistic, ditching the health and ammo bars, aiming reticules and adopting a very cinematic feel. This theme has been carried on in the sequel, and London has never felt darker.
Pros: Very stylish., Nice graphics., Good storyline., Lots of manly swearing and violence
Cons: Dodgy camera., Even worse control system than before., Awful collision detection when driving., Maybe a bit too mockney-cockney for some people’s liking…, London is no San Andreas.