Reviews and Problems with The Getaway: Black Monday
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Stay away -- it's bloody and boring.
Common Sense Media
10 February 2014
Summary: Parents need to know that the game's three primary characters either are criminals or once were criminals. Although each has admirable qualities (Mitchell is a police officer, Eddie is loyal, and Sam is intelligent), stealing from and/or killing people is a central theme in all of their lives.
Excerpt: What can I say about a game that strives to recreate a real-world environment in a video game? While the city may be a general recreation of London in Team Soho’s The Getaway: Black Monday , the details that would be found in the real world just aren’t there. The insides of buildings are very generic, and to an extent, so are some outdoor environments. Character models have detail, but are very disproportionate.
Excerpt: Decisions, decisions, decisions. ItÃ¢â‚¬â„¢s a genre in itself. The free-roaming gameplay of the Grand Theft Auto series is overwhelming. The Getaway provides you with both optional side modes and a structured storyline. YouÃ¢â‚¬â„¢ll be given enough freedom that you wonÃ¢â‚¬â„¢t complain of linear design.
Excerpt: Well, the gameplay still sucks. 2003's The Getaway was an attempt to raise videogames to the level of interactive film. One of the main ways they attempted to do this was by removing all obvious signs of "gameness"—no health bars, no ammo counters, no maps. Players were (in theory), left with a seamless playable movie.
Excerpt: 2002 is a long time ago. Two years, in fact. Since 2002, we’ve had technological advances, gameplay innovation and game franchises that consistently raise the bar. The Getaway was impressive enough ‘ albeit far from perfect ‘ when it was released back in 2002, so given that another two years have been spent polishing and perfecting the game, its engine and its control system, The Getaway: Black Monday should be a corker, shouldn’t it’ In theory, yes, it should.
Conclusion: Overall Black Monday isn't the sequel it was hoped to be. Most new additions are poorly-executed or unsuitable for the game, nearly every niggling fault of the original remains and the storyline feels amateurish and boring. Gamers who were reluctant to buy the original will not find enough to sway them here and fans will be unimpressed by how some of the better elements have been altered for the worse. So who is expected to buy this?
Summary: Taking players back into the London
underworld, The Getaway: Black Monday is an ambitious sequel to the top selling
crime game. Set several years after the first game, Black Monday casts the
player in one of three roles - which lends the gameplay a little more variety.
The basic mechanics have remained largely the same with a mix of driving and