Excerpt: Something terrible has happened at a quaint little bar called Fate. Ninja soldiers from the evil Mikado Group have kidnapped a young girl named Dominique. It is up to three unlikely heroes to come to her rescue and right the wrong. So begins a shallow story to an even weaker game.
Excerpt: Oh Dear… The Bouncer . Where to begin? After the first clutch of slightly underwhelming titles debuted on the PS2 at launch, attention turned to Squaresoft’s The Bouncer hyped as the game that would really showcase the PS2 revolution. Previews had gamers salivating over a title that promised a deep Final Fantasy style storyline with a fighting engine that would rival Tekken for complexity, all taking place in a fully realised 3D world that would give the Emotion Engine a...
Summary: If you want something to show off the power
of your Playstation 2, but not give you at least 30 minutes of gameplay. This is the game
for you. Otherwise, save your 49.00 dollars for something with a little more substance.
Pros: Best visuals I've ever laid my eyes on., Great Storyline, Audio and dialogue are awesome.
Cons: Shorter than Rave's sex life., Button Masher, Horrible Camera Angles
Excerpt: Square's The Bouncer is a case of great visuals but flawed gameplay. Touted as an "Action Movie", the intention of the Bouncer is to be a fighter/brawler like Streets of Rage. Telling the story of three Bouncers (Sion, Kou and Volt) who go to rescue a captured girlfriend from the evil corporation Mikado. A lot of the backstory of the characters is hinted at and more is revealed each time the player goes through.
Pros: Beautiful FMV and in-game graphics, Good use of the analog controls, Excellent sound
Cons: Way too short, Seriously needs a continue option, Fight segments are not that much of the game
Excerpt: All right, let's get this out of the way: The Bouncer is the best-looking game on any system as of this moment. Period. The game simply oozes graphical excellence, from the character models to the FMV. Unfortunately, the environments are completely non-interactive, which means you won't see anything being thrown. A door opens occasionally, but that's it. The models, however, are highly detailed, to the point that they're dangerously close to FMV.
Excerpt: Like Brad, I too was confused by The Bouncer from how it was pitched early in its development. I struggled to understand where the game was coming from conceptually, and what it was trying to achieve as an interactive experience. Still, despite poor word of mouth from the press and gamers alike, I still gave The Bouncer the benefit of the doubt.
Excerpt: Everything old is new again. A few hardware generations ago on older machines, there were a string of titles which were really nothing but a lot of low-quality full-motion video (FMV) packaged to fool people into thinking they were actual games. While the definition of what is or is not a "game" doesn't exactly have any rules carved in stone, it's pretty safe to say that those titles were more B-movie than anything else.
Conclusion: The Bouncer certainly doesn’t let you forget that there’s a lot of plot because every couple of minutes that action stops and it’s time for three or so minutes of CG cutscenes. Yeah, it looks gorgeous and all, but what it boils down to is making the game way too halted. If the cutscenes could be distributed differently, or at least the action sequences were longer, it would have made the whole game a lot more enjoyable, but as it stands the distribution of action and...