Excerpt: Test Drive contains several game modes, including the normal single race and practice run. However, the meat of the game, and most of the player's enjoyment, is found "In the Underground." This mode follows the story Dennis Black, an independent street racer, as he attempts to prove himself against a total of 16 opponents and the law. Progressing "In the Underground" will take Dennis through tracks in San Francisco, Tokyo, London, and Monaco.
Excerpt: There are few fantasies as firmly etched in my mind as the vision of myself screaming across the Golden Gate Bridge in a supped-up Shelby Cobra, wind in my hair, cops be damned as I screamed along at 100+ miles an hour. Joy of joys, Test Drive lets me act those fantasies out. Test Drive has lots of other things that happen to stimulate the vast pools of slightly recessed testosterone in me, helping add fuel to my naughty bits.
Excerpt: Test Drive starts off as an impressive PS2 game. It has no pretenses, and it doesn't try to be anything other than what it is--a purely arcade-style racing game in the vein of Cruis'n USA and San Francisco Rush, meaning crashes are practically harmless and the laws of physics hardly apply. And it's fun for a while. The problem is that it's far too arcadelike for its own good, and it really only lends itself to short amounts of time spent playing.
Excerpt: Those who keep up with my writing know by now that the racing genre is my most prized genre in videogaming. I was never quite sure whether I preferred RPGs over racers, but not until recently I had an epiphany...I guess. Ever since we first broke news of Test Drive for the PS2, with a pretty little video demo, I have been on my toes waiting anxiously to wrap my hands around the game.