Summary: As a huge fan of the first Tenchu games, I was really looking forward to playing this. It had been years since I played the previous two and I was quite excited at the prospect of a third Tenchu game. As soon as I started playing, I noticed how much more fiddly the controls were. You can't use the directional buttons but rather you have to use the analog stick which just makes it that much harder. At least, for me. As a result, the movement tends to be awkward.
Summary: I've played all the other Tenchu games to date and this one is definetly better than the second one they tried to pass over as a game ahwile back. But it stops there - there is nothing really new here at all. This game is very similiar to the first Tenchu in many aspects but not new in many at all. Controls and sounds are pretty close - with some new power-up moves and ways of rewarding the stealthier ninja players.
Tenchu: Wrath of various demons, soliders, wooden robots...
7 February 2004
Summary: This game is hard. There are 30 missions, which are bland. As for replay value in single player mode... It really isn't there. "But you can stealth kill!" There is little motivation to stealth kill once you get 10(then you get a new ability). There is really no story what-so-ever. It also gets a little moronic when you have to fight a bunch of undead. Pretty soon you just stop fighting real people. It is kinda retarted. As I said just now, enemys are stupid.
Summary: This game is pretty fun the first time around but it only takes about 5 hours to beat. Then you can try and do it with a different character on the exact same levels with slightly different situations, you'll find that beating a level the first time is pretty fun but doing it again is just an annoying chore.
Summary: I played Tenchu 1 and 2 on the PS1. The first was much better than the second, and a trend thus continues of ploughing out competent but lacklustre sequels. The added ability in Tenchu 2 to drag bodies has been lost, falling into pits still allows no resurrection and no save facilty inside levels exists. Most of the suspense still rests with the shock value of the stealth executions, but even this wears thin.