Summary: Tekken 4 is an okay game. I wouldn't reccomend it for anyone who likes to follow the characters' stories, because that's not what it's about. Tekken 4 only skims the surface of a good story game, which is O.K. considering this is a fighting game. Although character profiles are minimal, this game does offer a fair fighting system. The characters really are unique in thier fighting skills.
Summary: This is a pretty good addition to the tekken saga. The graphics continue to get better and better and the moves become more cool to watch with each new game. the problem is that what this game breaks down to is a button mashing fest. Namco attempts to make you learn other character's fighting styles and moves by offering story lines to go with each character that are shown by playing as that character, but you wind up simply using the same 3 or 4 moves for the entire...
Summary: I've only read a few of the reviews for this game, so I'm probably repeating a lot of what's already been said. I also haven't played it in several, several months. I bought it soon after it came out, played it for a couple of weeks, and...well, like I said, I haven't played it for a long time... The graphics are GREAT in Tekken 4, but this game is also one of those games that kicks you in the head and says, "Sucka, graphics aren't everything." Tekken Tag is WAY better.
Adequate game - not nearly as good as Tekken 3 for the PS1
monkeybanjo "monkeybanjo", amazon.co.uk
6 February 2006
Summary: Tekken 3 has that special something - the character balancing, feel, move combo and skill levels that make it a great game. Tekken 4 doesn't. On its own merits it is an adequate game, but feels wrong. There is little of the sense of challenge in fighting through the characters and little to put itself the rest of the genre.
Summary: The story mode for this game was very well done, the graphics are excellent. But other than the story mode, the game needs alot of work. When you beat the game on Tekken 3 it gave you Tekken Ball, and on Tekken Tag, it gave you Tekken Bowling, which were both very entertaining and gave you a break from fighting. This game didnt have any sort of bonus game like that, which wouldve been nice to have. The Tekken Force was honestly terrible.
Summary: I have played many of the recent fighting games, including VF4, VF4 Evolution, Soul Calibur 2, Tekken Tag, Tekken 3, and this game, Tekken 4. While all have their specific qualities that stand out from the rest, I would have to rank this one last. Despite an astonishingly large array of characters, with 10 of them being unlockable, I only found 2 to be fluent enough in style to match with the characters or Virtua Fighter 4 or Soul Caliber 2.
Summary: Not much has changed in terms of the fighting engine since Tekken 3. It's good that they got rid of alot of the repetitive fighters they had in Tekken Tag. Graphics and Sound are great as always. The same problem creeps up with this game though that I found in all the Tekken games... there is no real technique involved to beating your opponent. It's still just a matter of bashing a few buttons and pulling off long drawn out combos.
Summary: Namco has put out another solid fighter, yet I am left wondering, why did they skimp on this game? Sure, there are a few new faces in the game, but ultimately, I am left hungering for more. Hey Namco, how about a whole slew of brand new characters with completely innovative moves? The "Brazilian Jiu-Jitsu" guy is more like a huge kickboxer, with a small amount of grappling moves.
Summary: I've been a fan of the Tekken series since Tekken 2 hit the arcades in the mid 90's. I enjoyed the game because it was more accessible than any 2-d fighter. However, I found that Tekken is more of a party game with flashy moves, than a well rounded fighters. Enter Tekken 4. I have loyally followed the Tekken series, no matter what game came out. I played Tekken 4 mostly at arcades, and I enjoyed it more than Tekken 3, but not more than Tag.