Reviews and Problems with Super Monkey Ball Adventure
Showing 1-10 of 14
Game Over Online
29 August 2006
Excerpt: Unlike SMB Deluxe, which placed story scenes between traditional puzzle levels, TT made the mistake of patterning SMBA's story mode after the absolute worst Rare fetch quests on the N64. You're given task after task to complete - with few of them leading anywhere, and even fewer being fun to do. You can do quite a bit of exploration in the mode, and that's about where it peaks.
Excerpt: After five years of filling the console scene with just puzzle-filled games, Sega has enlisted the services of Traveller's Tales to take the Super Monkey Ball crew out of that comfort zone and place them in a pseudo-platforming adventure, with classic puzzle areas littered throughout the main game and pre-game menus. Unfortunately, those new puzzles are the highlight of the game, since the story-heavy adventure mode disappoints in every major way.
Conclusion: With only the puzzles of Challenge Mode and the Party Mode games to save it, SMBA would have been better off as just another puzzle game -- except it's not nearly as good as the puzzle games.
Summary: Nach zwei Teilen auf Nintendos GameCube meldet sich SEGAs verrückt-rollende Affenbande in Super Monkey Ball Adventure zurück. Dieses mal kümmerte sich allerdings nicht die Programmiertruppe von Amusement Vision, sondern die Engländer von Travellers Tales, die schon mit Sonic 3D und Sonic R auf dem SEGA Saturn einige Erfolge feiern konnten, um die Bande. Ob der Sprung ins neue Genre gelungen ist?