Reviews and Problems with Super Monkey Ball Adventure
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Super Monkey Ball Adventure
Game Over Online
29 August 2015
Excerpt: After five years of filling the console scene with just puzzle-filled games, Sega has enlisted the services of Traveller's Tales to take the Super Monkey Ball crew out of that comfort zone and place them in a pseudo-platforming adventure, with classic puzzle areas littered throughout the main game...
Excerpt: When the words super, monkey and ball come together, most fans know what to expect. The simple idea of locking cute chimps inside balls and rolling them around levels, which range from stupidly easy to infuriatingly difficult, is what Super Monkey Ball has been built on top of.
Excerpt: Who doesn't love monkeys? I'm not embarrassed to say that I do. Ever since I was a small boy I've wanted a pet monkey, and even today my sister makes monkey noises when she sees me, as if to remind me that owning a pet monkey is a dream that will never come true.
Conclusion: Slightly better controls, slightly worse framerate and equally blah adventure and mildly distracting party games leave this just as middle-of-the-road as the PS2 version. But hey, at least it's the same thing only portable, right?
Excerpt: Unlike SMB Deluxe, which placed story scenes between traditional puzzle levels, TT made the mistake of patterning SMBA's story mode after the absolute worst Rare fetch quests on the N64. You're given task after task to complete - with few of them leading anywhere, and even fewer being fun to do.
Conclusion: There’s a lot of content to plough through but Sega appear to have concentrated more on quantity than quality. If you fancy a break from the main objectives you can jump into one of the numerous mini-games, such as Monkey Race, Target and Fight.