Reviews and Problems with Super Monkey Ball Adventure
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Super Monkey Ball: Adventure PS2 Review
31 May 2010
Excerpt: When the words super, monkey and ball come together, most fans know what to expect. The simple idea of locking cute chimps inside balls and rolling them around levels, which range from stupidly easy to infuriatingly difficult, is what Super Monkey Ball has been built on top of. The latest SMB title is surprising, as it’s a completely different direction for the simian series and has much reason to pop the word adventure into the equation.
Excerpt: Super Monkey Ball has proven itself to be a singularly bizarre, unique game series. You could draw some flimsy comparisons to Marble Madness, but even then you're not giving Sega credit for SMB's potent cocktail of three-dimensional puzzle-solving and harrowing platform action. Combined with its distinctly Japanese style, which was like equal parts Sonic the Hedgehog and Hello Kitty, Super Monkey Ball felt like it was developed with little concern for market forces or...
Pros: New puzzle levels and four-player minigames
Cons: New gameplay mechanics are often awkward, Mission design is monotonous and frustrating, Visual style seems like a faded facsimile of the series' charming art style
Excerpt: Who doesn't love monkeys? I'm not embarrassed to say that I do. Ever since I was a small boy I've wanted a pet monkey, and even today my sister makes monkey noises when she sees me, as if to remind me that owning a pet monkey is a dream that will never come true. Super Monkey Ball obviously seemed very appealing, and the game (and sequel) delivered some great skill-based puzzles and plenty of great multiplayer action.
Excerpt: Sega’s Super Monkey Ball series has been known for it’s easy to pickup mechanics and overall unique gameplay experience. Although it bears a few resemblances to titles such as Marble Blast, racing through puzzles and participating in minigames is like nothing else when you’re playing as a monkey in a hamster ball. This time around, developer Traveller's Tales tries to take the game in a new direction by incorporating a story mode.
Excerpt: After five years of filling the console scene with just puzzle-filled games, Sega has enlisted the services of Traveller's Tales to take the Super Monkey Ball crew out of that comfort zone and place them in a pseudo-platforming adventure, with classic puzzle areas littered throughout the main game and pre-game menus. Unfortunately, those new puzzles are the highlight of the game, since the story-heavy adventure mode disappoints in every major way.
Excerpt: Unlike SMB Deluxe, which placed story scenes between traditional puzzle levels, TT made the mistake of patterning SMBA's story mode after the absolute worst Rare fetch quests on the N64. You're given task after task to complete - with few of them leading anywhere, and even fewer being fun to do. You can do quite a bit of exploration in the mode, and that's about where it peaks.
Conclusion: Slightly better controls, slightly worse framerate and equally blah adventure and mildly distracting party games leave this just as middle-of-the-road as the PS2 version. But hey, at least it's the same thing only portable, right?
Conclusion: THE VERDICT: Super Monkey Ball aficionados will get more out of this game from the get go than those new to the series. However, those that persevere will find an enjoyable, cute and fun take on your standard platform adventure with moments of pleasure and pain along the way. Just be prepared for a some frustration!
Excerpt: Unlike the usual puzzle-platform gameplay that accompanies Super Money Ball titles, this latest release from SEGA is more of a 3D adventure with NPC-driven puzzle-platform overtones. And, considering that the gameÃ¢â‚¬â„¢s familiar series characters (AiAi, MeeMee, Baby, and GonGon) are restricted to being inside the prerequisite Ã¢â‚¬ËœMonkey BallÃ¢â‚¬â„¢ for the entire game, Super Monkey Ball Adventure offers up an oddly appealing challenge that requires constant player...