Excerpt: From its outset, Super Dragon Ball Z has been touted as the first "serious" Dragon Ball Z fighting game, and there's a certain amount of pedigree to back that up, with Street Fighter II producer Noritaka Funamizu providing design input. Plus, it originally appeared in Japanese arcades, one of the rare places where fighting games still get played competitively.
Pros: Unique manga-inspired presentation, Traditional fighting game mechanics make it easy to pick up, Character customization adds good deal of replay value
Cons: Not enough depth to really satisfy hardcore fighting fans, Roster omits several fan-favorite characters, Lacks the hyperkinetic flash of certain previous DBZ games
Excerpt: Super Dragon Ball Z brings some much needed fresh air to the DBZ fighting games. Super DBZ brings out the classic arcade cabinet feel and steers away from the lengthy story-driven fights we saw in the Budokai series, thus making it more manageable and not just another romp through the extensive storyline of the anime. Like most other console-based DBZ titles, Super DBZ uses cel-shading to pull off a look that is very similar to the TV show.
Summary: The variations in versus mode and ability to pit your custom character setups versus another player are fun, and combat is faster and more technical than in previous DBZ games... but if you're playing solo, then there's not really much for you to do aside from Original mode or Z Survivor mode. The fighting system ultimately lacks depth, and the slick graphics can't hide the collision detection and aerial mismatches.
Excerpt: Developer - Crafts & Meister Publisher - Atari Features 1-2 Players ESRB – Teen -Cartoon Violence Before you read this review I have to be honest and tell you that I have never been a huge fan of Dragon Ball Z (DBZ). It is not because I don’t like it, but the main reason is I have never had the time to get into something of this nature. The Dragon Ball universe is quite large and quite encompassing and there are so many episodes to watch I just couldn’t commit.
Excerpt: I’ve played a lot of fighting games in my day: some good, some bad. In playing both sides, I’ve learned one important thing: A fighting game has to do at least one thing none of the others do: it must do one thing very well in order for the game to work. Super Dragon Ball Z can be added to my list of good fighting games for that very reason; only it does many things different, not just one.