Lisa Shea "be the change you wish to see in t..., Amazon
16 November 2003
Summary: Ever wonder why RPGs always start you as a cowmaid or a floor sweeper? In Summoner 2 you are the Queen of Halassar - and you're on a mission! The game is an RPG and is very Final Fantasy-like. You have a group of people in your party, going around talking to everyone you meet, taking on quests, learning lore about your land. The things you do affect what they say and move the plot along.
Summary: I gave the first Summoner two thumbs down: lets face it, it sucked. I thought I might as well give this a try, since I could buy it for only 2 bucks. I began to play, and was amazed at the difference. Much more colorful, better looking characters, with lots of diversity and many ways to attack, instead of just constantly hacking at something in front of you as if it was fire lumber! Spells weren't much different. Music stunk, basically made of bongos.
First time I've finished an RPG and not replayed it.
Desired FX "Call me Don. It's shorter than Is..., Amazon
14 March 2003
Summary: It's prettier than the first one, the battle system has a lot more variety, the characters are well-drawn and capable, and enough of the original approach was preserved that it still feels like a "Summoner" game. But I never got excited about this one. The first one didn't really grab me until a plot twist about a third of the way into the game, but that twist really ramped up my desire to play the game, to finish it, to explore every corner available to me.
Summary: I wanted to write this to vent how fustrated I am with this game. I'm not a novice at games by far but this is the first time I was beat by the first boss. The controls are really sluggish and the enemies far out match the character. This improves when you get two more characters to back you up. Then and only then does the fighting become fun. You can set the AI on different settings (for a bit of strategy). Its when a character goes solo that it becomes irritating.
Summary: - Grafik: Im Vergleich zum Teil 1. hat sich die Grafik um 180 Grad gewendet (natürlich zum Positiven). - Die Story: baut auf guten Ideen auf, diese wurden aber nicht ordentlich umgesetzt. Was am Meisten stört sind die Andeutungen, die NPCs machen, wie: "(...), aber du bist noch nicht so weit um es zu erfahren", oder: "(...), doch ich kann dir die Antwort darauf erst später geben." - sowas nervt unheimlich.
Summary: anders kann man dieses Rollenspiel unter objektiven Kriterien nicht bewerten. Sehr gut ist das Kampfsystem gelöst, das weder rundenbasierend noch einfaches Metzeln ist. Ihr könnt mit einer Taste angreifen, mit der anderen abblocken, sowie Zaubersprüche aufsagen und euren Teamgefährten Befehle erteilen.