Conclusion: Although in name you are investigating Rune Cannons, in fact you end up fighting in a proxy war between various factions of an empire with so little exposition it feels faceless. In the end, Tactics fails plot-wise even at what its most ardent fans claim – that its additional exposition to Suikoden IV is worthwhile or even interesting. There is absolutely nothing new there, aside from some name-dropping of the Scarlet Moon Empire.
Excerpt: Since Disgaea arrived on the scene, all subsequent strategy RPGS- apart from Nippon Ichi’s own- have felt lightweight in comparison to the Japanese companies strategy titles. The fact is that the developers titles are so immensely deep you’d almost think you could drown in their many elements. Suikoden Tactics is yet another contender that is akin to a small lake, compared to Nippon’s vast sea.
Excerpt: Suikoden Tactics is a game that puts a different perspective on the events of Suikoden IV . Not only are you playing a different set of characters from that story -- but the gameplay style is also of a different genre. The visual style of Suikoden Tactics translates the elaborate environments and character models well into the standard strategy RPG style found in games like Final Fantasy Tactics and Yu Yu Hakusho: Ghost Files: Tournament Tactics .
Excerpt: Konami has been having trouble with some of their key franchises lately. The most recent installments of the Suikoden, Silent Hill, and non-handheld Castlevania series have been somewhat disappointing to fans. Suikoden IV is a prime example; the plot and characters were much less developed, the gameplay seemed stale, and there seemed to be no motivation whatsoever for most of the 108 stars to join the hero in his battle.
Excerpt: Ah, Suidoken . When is this series ever going to get back on its feet? Pound for pound, I would say that the first two games in the series can hold their own against any other role-playing games (RPGs) out there. Suikoden II in particular still ranks as one of the best RPGs I've ever played, period. With such a strong start, I seriously don't understand how it's possible that the developers behind the more recent installments keep dropping the ball.
Conclusion: I must admit, this game caught me completely off-guard. I still had the bitter taste of Suikoden IV in my mouth and it wouldn't come out. But this one won me over with its good characters, solid gameplay, and the redemption of a series I love.
Conclusion: proves itself to be an above average strategy RPG experience that stays true to the franchise and breaks in some new ground. Newcomers to the genre will probably get the most out of the game while veterans will notice the relative ease and simplicity of the gameplay. I did like the inclusion of the Talking system, Runes, Elements and cooperative attacks. Overall I feel they helped to give an average game the extra oomph it needed to get to the next level.
Excerpt: was an RPG loosely based on one of the four most famous classical Chinese novels, The Water Margin by Shi NaiÃ¢â‚¬â„¢an, which itself was based on folk tales about a group of bandits from the 12th century.