Excerpt: Many genres live or die based on how well the game plays, but RPGS on the other hand sink or swim on the basis of their storylines and character development. Gameplay is of course important, but comes secondary to an elaborate plot and memorable central characters. Simply put, if an RPG is bad in these areas, it’s defined as an average game by the aficionados such as us.
Excerpt: As of this year, Konami's Suikoden series is exactly 10 years old. Despite that there are only four parts in the series, a lot has happened. Everyone remembers the very mixed reviews Suikoden III got for its drastic changes. As some of you may have suspected, Suikoden IV is more similar to Suikoden III than any other Suikoden.
Conclusion: Following the story of an exiled soldier unfortunate enough to have inherited a cursed rune, the game takes place 150 years before the events of the original Suikoden . Also familiar to fans of the series, the 108 Stars of Destiny also return for Suikoden IV . - Strategic battle systems allow players to attack or cast magic spells with help from other party members. - Story and character designs by producer Junko Kawano from the original Suikoden .
Excerpt: Think carefully before you answer. Why do you play games? It's not something you might have asked yourself too often. The playing of videogames isn't usually the kind of activity that's subjected to such close scrutiny, and it's a particularly interesting question when it comes to RPGs. By their very nature, RPGs are slow and cumbersome beasts, awkward amalgamations of random battles and windy dialogue.
Excerpt: Suikoden IV gives you sea legs as you take charge of a young graduate from the naval academy. The large towns, wide open seas, and wide variety of character models makes Suikoden IV very pleasant to look at. Each island-state has a unique enough feel to it that it is easy to figure out exactly where you are just by exploring the layout and scenery. This helps a lot when trying to remember what mission you need to go to if you haven’t picked up the game in a few days.
Excerpt: I'm not sure which is the more unpleasant part of being a game reviewer: having to play games that you know will be awful (e.g. Aquaman: Battle for Atlantis ) or finding yourself playing a game that you were really looking forward to and finding out it isn't very good. If I had to choose, the latter scenario is probably more bothersome.
Excerpt: The task of creating a new Suikoden game without Yoshitaka Murayama at the helm was probably more daunting than Konami would like to admit. A little more than two years after Suikoden III 's Japanese release came the next installment, demonstrating a number of new ideas without deviating from series tradition.
Excerpt: It wasn’t through the want of trying from that Suikoden 3 was never given a PAL release. Petitions were submitted, voices were raised, feet were stamped, but Konami stood firm and refused to commit the many man hours it would take to localise a European version of the game, citing it as a non-viable option. Given that the first two (and by far, superior) titles in the series did poorly in Europe, it wasn’t surprising.