Excerpt: Many genres live or die based on how well the game plays, but RPGS on the other hand sink or swim on the basis of their storylines and character development. Gameplay is of course important, but comes secondary to an elaborate plot and memorable central characters. Simply put, if an RPG is bad in these areas, it’s defined as an average game by the aficionados such as us.
Excerpt: As of this year, Konami's Suikoden series is exactly 10 years old. Despite that there are only four parts in the series, a lot has happened. Everyone remembers the very mixed reviews Suikoden III got for its drastic changes. As some of you may have suspected, Suikoden IV is more similar to Suikoden III than any other Suikoden.
Conclusion: Following the story of an exiled soldier unfortunate enough to have inherited a cursed rune, the game takes place 150 years before the events of the original Suikoden . Also familiar to fans of the series, the 108 Stars of Destiny also return for Suikoden IV . - Strategic battle systems allow players to attack or cast magic spells with help from other party members. - Story and character designs by producer Junko Kawano from the original Suikoden .
Excerpt: I'm not sure which is the more unpleasant part of being a game reviewer: having to play games that you know will be awful (e.g. Aquaman: Battle for Atlantis ) or finding yourself playing a game that you were really looking forward to and finding out it isn't very good. If I had to choose, the latter scenario is probably more bothersome.
Excerpt: The task of creating a new Suikoden game without Yoshitaka Murayama at the helm was probably more daunting than Konami would like to admit. A little more than two years after Suikoden III 's Japanese release came the next installment, demonstrating a number of new ideas without deviating from series tradition.
Excerpt: With each new Suikoden game, the series has come just a little closer to mainstream success. And though Suikoden IV isn’t necessarily a great game, it’s charming in its own right and has the necessary polish to really succeed on store shelves.
Excerpt: I'm not sure which is the more unpleasant part of being a game reviewer: having to play games that you know will be awful (e.g. Ephemeral Fantasia) or finding yourself playing a game that you were really looking forward to and finding out it isn't very good. If I had to choose, the latter scenario is probably more bothersome.
Excerpt: Think carefully before you answer. Why do you play games? It's not something you might have asked yourself too often. The playing of videogames isn't usually the kind of activity that's subjected to such close scrutiny, and it's a particularly interesting question when it comes to RPGs. By their very nature, RPGs are slow and cumbersome beasts, awkward amalgamations of random battles and windy dialogue.