Summary: Suikoden I and II are such great games. Suikoden II starts off pretty slowly. It picks up about two thirds of the way through the game with some great explanation of some events from the previous games and a great twist. It unfortunately doesn't all add up to a good game, just a decent one.
Summary: Although Suikoden 3 is still a fairly good RPG, it pales in comparison to Suikoden 2. In place of updated graphics also comes increased time for screen loads. The story is not nearly as strong as Suikoden 2, and the music is overall unimpressive and uninspiring. Additionally, I found the switching between 3 characters to be somewhat tedious, because it continuously interrupted story lines and broke the continuity that you were able to develop with the storyline and...
Summary: Suikoden 1 was decent. Suikoden 2 was excellent, perhaps my favorite console RPG of all time. Suikoden 3 was good and rich, but somehow, it didn't grab me like its predecessor. This game certainly surpassed the first 2 visually. However, I didn't care for the battle system -- more specifically, I didn't care for the two-person team system.
Summary: Just from watching my brother's play i don't thing it going to hit some of the high points that the other two have hit. The part where u are going around and play in chapater and also playing as now 3 main charaters. I don't think there is going to be to much fun with how it going to be played. For that reason i enjoy the point in trying to find all the 108 star minus the few that automatically join.
Summary: Suiko 3 has some major issues that make it disappointing... -The battle system: everybody's whining about it and so will I. The 'buddy system' is a terrible addition. In general, the gameplay hovers between tactical (like a strategy game lite) and classical (press X button to attack, now do it a million times). You are unable to accurately control anything. It is nigh impossible to predict where they will run and who they will attack.