Excerpt: Almost everyone has had a remote control car at some point in their life and for most people, jumping off of curbs and doing tricks made it worth waiting the 7 hour charging period for the 10 minutes of fun. Titus and Team 17, the people that brought you the Worms series, have teamed up again to offer players the same fun experience on the PS2 in the form of Stunt GP . If the PS2 has a lot of one genre, it has to be racing.
Conclusion: Track design is far from tricky here either. There are twists and turns, sure, but they are relatively gradual here, no crazy hairpins here. The only things marginally complicated to deal with are the loop-dee-loops, but that's just a bit off vehicle aligning and building up your speed and your set.
Excerpt: Team 17 is famous for the Worms series--the timeless turn-based strategy game with countless iterations. Stunt GP is the latest project out of the UK-based studio, and it's been in the works, in some form, for quite some time. It was originally intended as a Dreamcast game, though after some hopping about, it ended up in Titus' lap, and it was decided that the PS2 was the ideal platform for it.
Excerpt: The game features exclusively branded racing cars, over 24 race tracks and by collecting 'Aeromile' rewards for daring stunts players can increase their cashflow and upgrade their car on the way to radio controlled car heaven.<br> <br>The Stunt GP branding will be emphasised through every aspect of the game ranging from the catalogue style interface to car classes, various track types, and numerous course components which provide superb, consistent and unique atmosphere...