Summary: While I get the sense that the developers are trying for something great, they never really make it there. Let's look at it point by point. Combat alternates between fun but easy encounters and frustratingly hard duels. Imagine a brawler with the control scheme of Katamarii Damacy. You'll laugh at your mistakes while hunting bandits, only to feel new levels of anger when the wonky camera and controls cost you your life against bosses.