Excerpt: Ever since GTAIII granted players a vast playground to do what the hell they wanted in, the relatively new sandbox genre has grown in popularity with both developers and consumers. The genre in comparison to linear games is utterly liberating and certainly one of the best innovations to have happened to games in recent years. Steambot Chronicles is unusual as it’s a Japanese game, which is too a part of the now bulging genre.
Excerpt: Steambot Chronicles is one of those games which reach across genre lines to appeal to a wider number of gamers. Steambot features plenty of RPG qualities such as character development, story, NPCs, etc. Money is used to upgrade the steambot much like one may spend XP or “attribute points” to upgrade character statistics in many other RPGs. However, combat is a decidedly of the third person action variety.
Excerpt: Steambot Chronicles , formerly known as Bumpy Trot in Japan, is a unique take on previous ideas. Though a sandbox game at heart, it aspires to give a fun feel to what can sometimes become a stale offering in other cases. As a sandbox game, the player is given many, many choices of activities to do at any given point. They can play the storyline, fight bad guys, earn money from musical endeavors, and much more.
Excerpt: My experience playing through Steambot Chronicles: Battle Tournament was a strange love/hate incident. What started out in excitement and intrigue with the dialogue options and customization possibilities for my Trotmobile was quickly dampened by the utterly boring missions and fetch quests I was forced to do. Upon arrival in Orion City, your character (a guy or gal depending on your choice) has aspirations of winning the Orion City Trotmobile gladiator tournament.
Excerpt: Steambot Chronicles should have been another gaily subversive offering from Atlus. Describing itself as "a romantic scrapmetal adventure!" the game features a pop music band, characters named after food, and a pink mecha with bunny ears. It's silly and self-mocking, and the story is told subtly, in collaboration with the player. Unfortunately, the game's seeds of greatness are crushed by awkward controls and a lot of empty wandering.
Excerpt: Looking at Steambot Chronicles from an artistic point of view, the game looks good, if a bit humble. The character designs are nice, as are the various trotmobiles. The latter is especially true once you delve into the various customization options that are available. At the same time, the backgrounds don’t quite live up to the characters and have a plain, bland look.
Excerpt: And in the middle of all this is your standard tale of an amnesiac boy with a mysterious past who gets caught up in the battle between an organization that wants to rule the world and people who just want to live in it, complete with semi-shocking plot twists, betrayals, and multiple endings.
Excerpt: It's hard to love a company like Atlus, who chooses to localize a variety of interesting video games. Their mainstay series, Shin Megami Tensei, is entirely different from your standard Square Enix RPG. But Atlus also publishes a number of third-party developed titles, and I am rarely displeased with their selections. One of their more unique publications was Steambot Chronicles, developed by Irem.