Reviews and Problems with Star Wars: The Force Unleashed
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Star Wars: The Force Unleashed
8 May 2009
Conclusion: The thing about Force Unleashed is that it’s a great game first. Take Star Wars out of the equation and it’s still triple-A. For my money, it’s also the most cinematic and well-told game in the franchise. It’s not long-winded like Knights of the Old Republic (which put me to sleep), but the cinemas are gorgeous and the story hits home like an AT-AT (I had to Google that, for the record).
Conclusion: THE VERDICT: It's not what I wanted, it's not what I expected and it's fundamentally broken in many different ways. It's a callous cheat of a game, it's shallow, short and has a man doing a crap Darth Vader impression. Targeting is bollocks, the force feels underpowered and boss battles are terrible.
Excerpt: There are a number of thrilling moments lurking in Star Wars: The Force Unleashed--enough of them that you'll likely be disappointed that it drifts so often from the things it excels at. Amazing displays of power and destruction are interspersed with inept, poorly conceived gameplay sequences, making for an inconsistent journey that, fortunately, gets more right than it does wrong.
Pros: Moving, intense story that will excite fans and nonfans alike, Beautiful art design dripping with flair, Powerful physics engine lets you execute all sorts of awesome-looking moves, You can punt a Jawa, Moving, intense story that will excite fans and nonfans alike, Powerful physics engine lets you execute all sorts of awesome-looking moves
Cons: Frustrating, imprecise targeting, Several gameplay sequences are simply awful, Weird glitches and performance issues, Swinging your remote and Nunchuk around gets old fast, The camera can't keep up, and you get limited control of it, Stiff animations and low-fidelity sound compression dampen the story
Summary: Star Wars: The Force Unleashed 2 startet äusserst vielversprechend: Eine fast schon bombastische Optik und die ungeheuren Möglichkeiten der Macht vermögen sogar Nicht-Fans schnell ans Pad zu fesseln. Bedauerlicherweise muss man den sehr guten Ersteindruck jedoch aufgrund der spielerischen Monotonie, des sich wiederholenden Leveldesigns sowie einer eindeutig zu knappen Zahl an unterschiedlichen Gegnertypen bereits nach der ersten Spielstunde ins negative korrigieren.