Reviews and Problems with Star Trek: Shattered Universe
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Less than I had expected
15 June 2005
Summary: This game look promising but it had some fatal flaws. There were no training level. The control is too complicated to figure out. The action sequences get very repetitive after awhile. This game resemble the first target shooting game of Interplay's Starfleet Academy - Starfleet Command. Unless you are a die hard gamer, this game is not for the average game player.
Summary: The story was very interesting, but the game was another thing. The manual says the game was made to be challenging and if it's too hard, switch to the Easy Level. Well, it is still very hard at the Easy Level. Even after unlocking all the missions with the cheat codes, you can't win a mission (except maybe the first and second) since they are timed and there's too many enemy fighters to destroy.
Summary: At first I was a little apprehensive of this game. As far as I was aware fighter-style combat is not something that there is a lot of in Star Trek. However, after giving this game a fair hearing I was pleasantly surprised. The first thing that grabbed my attention was the graphics which are very crisp and clean for a Playstation game, and there is very little sign of the pixelisation normally encountered.
Summary: I admit it... the package got me. On the front cover is a ship that looks like the Enterprise, locked in the heat of battle against other ships. I believed that I would be piloting the Flagship of the Federation against evil versions of the good guys. Wrong. Firstly, you're in the Excelsior, not the Enterprise. Sulu is running the ship and seems to need the player's help more often than not. You DO NOT get to pilot the starship!
Summary: This game is pretty good. I like how it features the voices of George Takei and Walter Koenig, and takes place in the mirror universe of Original Series and Deep Space 9 fame. It is a lot of fun shooting at Federation [or Terran Empire] ships in this case, and watching the damage increase before they explode. Same goes for Klingon, Tholian, and other ships.
Summary: I was so looking forward to this game. Whereas most previous Star Trek shooting games involved massive ship battles, this game took a different direction and went with smaller ships to do the battles. But that was where they didn't pull the game together. My biggest quip of the game, the difficulty settings don't mean a darn thing. I have changed the difficulty settings so many times to try and make the game easier, but there is no noticeable difference in gameplay.
Summary: SPOILERS I nearly peed my pants when I saw this game sitting on the shelf in the store. I couldn't believe it: A Star Trek flyer! I've been a fan of the Colony Wars games pretty much since they came out, and I was surprised at how similar the engine was in this game. The effects of environment added a fun twist to the handling of the vessels (stormy nebulas and star clusters).
Summary: I love Star Trek, but this game did not cut it. Belongs to the rentals. I had hoped to fly capital ships, decide whether I use up all "auxilary power" for the shields, or phaser banks, or for the warp core. This game was even cheaper than a "Star W**s" game. Flying with a small fighter, and the Klingon Bird of Prey was so small!! small as the little fighter we had to fly. The Bird of Prey did not even come close to the size of the capital ships.