Summary: All in all, Spider-Man 2 is a good,
though not quite great, game. It offers plenty to do, a huge city to do
it in, and some of the most true-to-property Spider-Man experiences we've
ever seen and that, all by itself, is probably enough to make this game
worth picking up.
Pros: Great Spidey feel, a huge free-form city to explore, and a great swinging system to explore it with.
Cons: Buggy as hell, often sporting ridiculously designed missions, and precious few different types of missions to participate in.
Excerpt: The first Spider-Man film license based off the first film was pretty good; hell we’d even go as far to say that it was the best game we had played up until that point featuring our favourite webslinger. It was far from perfect though, suffering from a few key faults: namely an over reliance on puzzles, which felt incongruous considering the subject matter of the game and the fact that Spidey’s swinging abilities weren’t exactly used to their full potential, since his...
Excerpt: Spider-man 2 seemed to me like the product of relentless scouring of Internet message boards, videogame reviews and fan input. To be this in tune with the audience is a badge of honor that the intuitive Treyarch developers should wear proudly. As a result, Spider-man 2 is not only the best superhero videogame I've ever played, but also the closest thing to a superhero simulator in existence.
Excerpt: So I planned on taking Spider-man 2 (and Gene's review) to task here; planned to gripe about the repetitiveness of the street crimes, the flighty combat, the lousy camera, etc. But…I can't do it. I like the game too damn much. Web-slinging my way around Manhattan is simply the most empowering videogame experience I've had in ages. I defeated Doc Ock over a week ago, but even now as I write this, I still feel the gravitational pull of the game.
Excerpt: Why do so many superhero fans want to be like Spider-Man? Is it the spidey senses or the cool costume? No, it’s his ability to swing from web to web at high speeds, climb up walls, perform acrobatic jumps, and basically go anywhere he wants without worrying about the limits of fear or gravity. The power that this freedom gives to Spider-Man has never been captured in a videogame … until now.
Excerpt: Spiderman, Spiderman, does whatever a man can - with a few jumps here and there and maybe a bit of web-slinging. This was the case, at least, in older gaming iterations of Spidey's adventures. It would seem that thankfully this is no more, with the movie tie-in Spiderman 2 revealing new levels of freedom and opening up the real super powers that the arachnid super-bloke has at his disposal.