Reviews and Problems with Sphinx and the Cursed Mummy
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Sphinx and the Cursed Mummy
The Gamers Temple
12 July 2004
Excerpt: By Gary Kearney It can be a dangerous situation when developers start mixing different gaming styles together. Usually it’s best just to stick with a pure action game and don’t mess around with the adventure part. Or if you’re creating a first-person shooter should you really throw in some puzzles? It’s like having too many cooks in the kitchen.
Excerpt: Sphinx and the Cursed Mummy became an early favorite among some of the staff here. Although I would love to say it was the tricky level designs and Zelda-like gameplay that drew us in, it was actually the sadistic fun of seeing how much pain we could inflict on the Mummy -- but more on that later. Visually, Sphinx ranks with some of the PS2's heavy hitters. Before playing the game, I took a few minutes to watch the 'Making of...' feature that's included with it.
Excerpt: Formerly known as Sphinx and the Shadow of Set, Sphinx and the Cursed Mummy has proven to be better than the demo I played months ago. You play as two characters, Sphinx, an Egyptian demi-god, who is our main hero and where all of the action aspects of the game come into play. His Ã¢â‚¬Å“partnerÃ¢â‚¬?, the mummy, better known to many as King Tut, is where you will play a much more adventure role. Mummy is more creative in reaching his goal than Sphinx.
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