Excerpt: There's a reciprocation that comes from certain games. They give back the love that is given or better yet, they might multiply that love—those rare games that aren't played so much as they seduce the player. Games that make it easy to love them, or even games that offer up an initial bit of resistance before opening up and allowing the persistent gamer access to their hidden treasures. Spawn: Armageddon is not one of those games.
Excerpt: Since the days of the Dreamcast -- Todd McFarlane's masked hero from Hell hasn't been seen in his own game. Well, that has changed with Spawn: Armageddon , where you will take the role of Al Simmons (aka: Spawn) as he travels from Heaven to Hell and everywhere in between in order to stop the end of the world. The graphics of Armageddon aren't anything to really drool over, though there are a few aspects that are nice.
Conclusion: Since the source material was very good, the combat system works reasonably well. In addition to his axe for melee combat, Spawn can use his chains to attack enemies at a distance. He also has special powers that allows him to shoot lasers, bombs, and slow down time, dubbed Necroplasm. If that weren't enough, there's also quite a bit of weaponry, ranging from the standard dual pistols to more cryptic guns like the Brimstone cannon.
Excerpt: Spawn hasn't had the luxury of having a good game. After taking over the comic industry, action figures, and trying to take over Hollywood, the only two Spawn games ever developed have been plagued by several shortcomings. However, we haven't seen a Spawn game since the DreamCast days and Namco now tries their hands and correcting the mistakes of the past. We saw a really early build of Spawn during E3 and it was looking nice.
Excerpt: On the one hand, it's good that Spawn can mostly focus on shooting when the situation calls for it. There's hardly a pause as he empties one weapon's chamber and switches to the next, which is good if you've got a giant crab or whatever bearing down on you. However, some of the weapons understandably affect Spawn's agility.
Excerpt: Despite the endless stream of crappy games, movies, toys, and whatever else Todd McFarlane has managed to turn his Spawn comics into, I still hold out hope for Al Simmons' conversion into something more than just an expensive reading habit. Unfortunately, as demonstrated time and again, Spawn's knack for being fleshed out by game developers with far too little talent to do the source material justice is uncanny.
Conclusion: Bör inte göra någon särskilt glad. Hackiga rörelser, lågupplösta texturer blandat med en oinspirerad bandesign. Spawn och ett gäng snygga monster väger upp betyget något. Skjutvapnen och magin känns oftast meningslösa, förutom under bosstriderna. Detta tillsammans med upplägget gör spelet väldigt monotont. Ändå är det stundtals kul att hacka sig runt med Spawn. Tar mellan fem och tio timmar att klara.
Pros: Varierade och snygga monster, Spawn, Musiken