Summary: After some bits of information, curious and stunning, from Soul Reaver 1, in this game a lot of plots are revealed involving Raziel's destiny, and his relation of vengeance and hatred with Kain slowly transforms into a more purposeful journey.
Summary: The graphics (at that time) and storyline (convoluted though it may well be) set this apart from a lot of games on the market and lend it an epic and ominous feel. This is a game that could (and should) never be subjected to the "let's make a movie out of it" phenomenon because it manages to be both...
Summary: Soul Reaver 2, is an excellent sequel to Soul Reaver, as far as the Story is concerned.. it has some wonderful plot twists, and the ending is fantastic and unexpected... However, the Gameplay is what makes this games Value, drop like a brick.
Summary: Hello all Soul Reaver fans and non-fans alike. For those of you that have not played the original soul reaver game read here, if you have already played it please read the next paragraph. For those of you not in the know there is a first soul reaver game for the original playstation.
Summary: Well worth the wait despite how quickly I finished it. This game is most definitely the best of its kind so far. The game play is excellent, the story is compelling (and it even makes sense if you pay attention) and the voice acting - superb!
Summary: After beating the first Soul Reaver I couldn't wait for the second one to get here, I was even more jazzed that it was going to be on Playstation2! For you Soul Reaver vets part 2 is graphically far better than the first (obviously).
Summary: I just "solved" SR2 last night. Visually, it was a triumph for Crystal Dynamics. Spectacular effects, a motion camera that worked pretty much flawlessly throughout, and a combat system that was both simple to learn as well as versatile for both the "button mashers" and strategists.
Summary: Sucessor of the "Legacy of Kain:Soul Reaver", this action adventure game continues the revenge of Raziel, pursuing through time, Kain, his murderer and former master. Better graphics and level design, better combat, better puzzles and better story, between time, physical and the ethereal planes, are...
Summary: For my liking there seems a bit too much dialogue in here that you cannot skip. If you are re-doing a bit you have to listen to several minutes of dialogue again, whereas in the original you could skip with a press of a button.