Excerpt: The graphics in Soul Reaver 2 are sharp. They don't have the grainy realism of, say, ICO , but the consistently high framerates and intricate details of the environs more than make up for the somewhat unreal feel of the game. The ability to look around and enjoy the environments is nice, and I still believe that the spectral realm is quite possibly the only time something like that has been done right in a videogame--the completely out-of-balance architecture and eerie...
Excerpt: Soul Reaver 2 is the continuation of the saga of Raziel, who finds himself thrown between different times in this ongoing tale of the Kain Series. The first Soul Reaver is a great game by all means (except for a flawed ending) but part two will help answer the questions many asked when completing the first game while still making you scratch your head by the end of the sequel.
Pros: Awesome Voice Acting, Simplistic controls, Deep Story, Beautiful Graphics and particle effects
Cons: Framerate Dips, Story may be too deep for some, No Boss Fights, Ends too quickly
Excerpt: One of the most important things that any gamer looks for in a game is originality. With so many cookie cutter RPGs and not so fresh remakes of older titles, it is often hard to find something truly new. In 1995, Eidos Interactive teamed with Silicon Knights to bring us Blood Omen: Legacy of Kain, an inspired and provoking adventure.
Excerpt: Eine fast schon zu gute Story Wer 'Legacy of Kain: Soul Reaver' kennt, wird schon zu Beginn des zweiten Teils merken, dass es sich bei dem Intro um die überarbeitete Schlusssequenz des ersten Teils handelt. Hier stehen sich der vermummte Raziel und sein furchteinflössender Widersacher Kain beim letzten Gefecht gegenüber.