Fun game...with a house full of friends that is...
K. Weston, Amazon
25 February 2010
Summary: Like the title say's, this game benefits the most with another human playing with you vice playing by yourself. Like others have stated, the AI can be completely ridiculous and unpredictable at times in "Tales of Souls". Don't just expect to just jump in this game either from SC II as most of the characters moves have changed. I don't care how good you are in Soul Calibur, at some point, you WILL be cursing like a sailor as you die over and over and over again in ToS!
Summary: What looked to be a promising game, ended up being a let down on the competative spectrum. While SC3 added much to the single player experience, it left it's hardcore community hanging. Now, don't let that fool you. I enjoyed SC3 for what it was worth. It introduced a lot of new designs and 3 new main characters, as well as one of the most robust fighting game menus to date.
Summary: SCIII is a very entertaining action/fighting game. The variety of characters and their wide array of battle moves are impressive. Each of the characters possess weapons that have their own peculiarities and specialties. As a result, even though the settings are recycled over and over, you will still be able to fight repeatedly without getting bored. You can use different characters each time you play the game.
Summary: The amount of unlockables, the graphics, characters, and the in-depth creation mode for this game are amazing, but if anyone thinks they can just shoot through the quest or chronicles mode or even set the difficulty level lower...you're going to get blocked and pummeled while you're still on the ground.
Summary: I knew something didn't seem right when I heard Soul Calibur 3 would be hitting stores in the Fall 2005. Soul Calibur 2 had just been released to consoles back in 2003, and this made Soul Calibur 3 seem like it just came out of nowhere. Games usually take anywhere from 4 or 5 years in production to be released to home systems.
Excellent technically, but only for those who enjoy spending time practicing
Steven Israel "Malenchite", Amazon
17 November 2005
Summary: I've been a fan of this series ever since I went out to buy a Dreamcast for the sole purpose of playing the first Soul Calibur at home. When SC3 came out, I bought it as soon as I could without a second thought. Unfortunately, this was the first time I was disappointed with the series. In many ways, Soul Calibur III continues the legacy of the previous titles while adding some innovative gameplay elements and a few new characters to the ever-expanding list.
Summary: The game is pretty, and it's fun to play with friends, although some of the added gameplay dynamics are frustrating: namely that once you're on the ground, you can expect to get hit 6-7 more times before you can so much as regain your footing, and even then, you're on the defensive for the rest of the match.
Excerpt: Soulcalibur 3 is a game that, on the face of it, is pretty great. It's got some fantastic visuals, but is undeniably plagued by some gameplay flaws and a highly irritating glitch that resulted in a lot of people sending their copies back to the shops because it erased their game save. Visually, though, this is a doozy - the graphics certainly are able to compete with the likes of God of War, Metal Gear Solid 3 and Resident Evil 4, and it also runs at a very fluid 60FPS.
Summary: What is Namco up to, whearas the original Soul Calibur on Dreamcast was fantastic, and still frequently played, the franchise's recent incarnations have gotten progressively worse. Soul Calibur 3, completely takes the biscuit, never have i played a game so unbalanced, with inconsistent difficulty levels. The removal of many moves coupled with the weakening of many characters, is simply infuriating.