Excerpt: The name Soul Calibur brings up fond memories in the minds of many gamers. For most, it brings up memories of a next-generation console, with extreme potential for graphics, and virtually worthless launch titles... except one. That one launch title was essentially why I (and, I would wager, many others) purchased the Dreamcast, and that is where a very large number of my waking and should-have-spent-sleeping hours have gone.
Summary: Namco has consistently improved this
long-running franchise over the years and the additions this time around
are quite impressive. Giving players the ability to create and customize
their own characters is an excellent start, with a custom avatar on screen
allowing you to further immerse yourself into the action.
Conclusion: THE VERDICT: Soul Calibur III is a very fine sequel that continues the series' tradition of thrilling weapons-based combat. The new characters are pretty cool and quite effective, and the game's finely tuned A.I. brings the game's challenge to a level not seen since playing the original Soul Edge coin-op. Soul Calibur III is absolutely worth the interest of all fighting fans.
Conclusion: franchise provides all of the action that fans have grown accustomed to. The only problems really come from some lackluster modes and the fact that the game is starting to feel a little long in tooth. It could just be me considering that I've burned countless hours on the series over the years, but I found myself bored after only a short while.
Excerpt: Then, as your fighters battle across courtyards surrounded by gurgling fountains alive with plant life, or along the deck of a ship while flaming arrows plunge toward the water and other ships in the distance, the magic takes hold. Everything is beautiful, from the misty waterfalls with their shimmering rainbows in Talim’s stage, to the comets that streak across the skyline while you battle through an inferno.
Excerpt: Å skrive om slåssespill er en risikabel affære. Bak fasaden av vold og annen utukt, er det nemlig veldig avanserte systemer som bestemmer hva som skjer, og å mestre disse er ikke gjort på en ettermiddag. Den gode kritiker er dessuten beleiret på alle kanter av spillere som ganske enkelt kan og vet mye mer enn ham, og av nykommere som lurer på hvordan ”neve møter fjes” kan bli sofistikert.