Excerpt: The process of perfection has to be a tedious one for game developers. There has obviously never been one "perfect" game, in any genre. There are titles that I would consider "strong" or "solid" games, but never "perfect." I can feel a debate coming on. When I heard the name "Sucker Punch," I had no idea where these developers came from.
Sly Cooper And The Thievius Raccoonus – Second Opinion
18 February 2013
Excerpt: My overall reaction to Sly Cooper was almost the same as James, the difference being that I enjoyed the game just a bit more than he did. Sly Cooper certainly isn't the most original or innovative platformer to come along in recent memory, but it's one of the few titles that really stand out in my mind.
Excerpt: Hang onto your hearts - cell shading has just gotten better. It comes to us in the form of a new game developed by Sucker Punch that Sony has lined up as an exclusive for the PS2. Scheduled to be released in November, Sly Copper and the Thievius Raccoonus is one game any action platform lover should be preparing to shell out the coin for now.
Excerpt: This game looks kinda shady, but at the least it gives off the image of a decent platformer or time consumer. It's both. Sly Cooper is the main character, an abnormally tall raccoon that walks on 2 feet and wears a ninja outfit all while taking out several hundred enemies with his... cane. Cool, huh? Eh.
Conclusion: (The controls are very simple to pick up and play. Even during the mini-games, which involve driving, are very simple to control. The game maximizes all of the buttons on the Dual Shock 2.) The most common weapon that Sly uses is his cane (he also has limited access to guns), which comes in handy when taking down larger enemies such as mosquito’s and spiders. Like many adventure games, SCTR includes coins that must be collected to boost Sly's health.
Excerpt: The promising demo we saw at E3 is all grown up, and it has turned into one hell of a cool game! Yeah, there was no doubting this would be a fun game, a good looking game with plenty of promise. But the extent to which Sly Cooper and the Thievius Raccoonus has managed to 'wow' us is very impressive. See, we're not always 'wowed.' In fact, we specifically put that in quotes because to actually wow us you'd have to..
Excerpt: I've never been a fan of platform games. I never even liked Mario. I don't know why but it's one genre I just couldn't enjoy. But now I have played Sly Cooper. While I doubt I'll become a huge platformer lover, from now on I might actually give them a chance.
Excerpt: Sly Cooper and the Thievius Raccoonus can be classified as a platform game, but within a few minutes of play it quickly becomes apparent that it is not your run of the mill platformer. Instead of forcing you to rely on the split-second timing of your jumps, Sly Cooper emphasizes stealth, and you can make it past many enemies simply by sneaking around them. Take this unique style of play and add to it some of the most gorgeous cell-shaded graphics ever to grace a...
Excerpt: Itís 4:20 AM in the city of Paris. The citizens of the home of the Eiffel Tower are resting peacefully. At night however, not everyone is asleep. In the darkness, thieves and bandits own the streets. The police are helpless. Itís up to you to save the city. Wait a second. Thatís wrong. Itís not up to you to save the city; itís up to you to rob it blind!
Excerpt: Sly Cooper and the Thievius Raccoonus is 3D platforming with a dash of stealth, shooting, and racing thrown in to sweeten the mixture. One of the secrets to Sly Cooper’s success is that it never loses sight of its objective: to be a platformer. It never varies from that course while tossing in innovation.