Excerpt: The process of perfection has to be a tedious one for game developers. There has obviously never been one "perfect" game, in any genre. There are titles that I would consider "strong" or "solid" games, but never "perfect." I can feel a debate coming on. When I heard the name "Sucker Punch," I had no idea where these developers came from.
Sly Cooper And The Thievius Raccoonus – Second Opinion
18 February 2013
Excerpt: My overall reaction to Sly Cooper was almost the same as James, the difference being that I enjoyed the game just a bit more than he did. Sly Cooper certainly isn't the most original or innovative platformer to come along in recent memory, but it's one of the few titles that really stand out in my mind.
Excerpt: Hang onto your hearts - cell shading has just gotten better. It comes to us in the form of a new game developed by Sucker Punch that Sony has lined up as an exclusive for the PS2. Scheduled to be released in November, Sly Copper and the Thievius Raccoonus is one game any action platform lover should be preparing to shell out the coin for now.
Conclusion: (The controls are very simple to pick up and play. Even during the mini-games, which involve driving, are very simple to control. The game maximizes all of the buttons on the Dual Shock 2.) The most common weapon that Sly uses is his cane (he also has limited access to guns), which comes in handy when taking down larger enemies such as mosquito’s and spiders. Like many adventure games, SCTR includes coins that must be collected to boost Sly's health.
Excerpt: At this years E3, Sony gave out Sly Cooper demos that included exactly one half of the first world’s stages, and from that demo we were able to realize that this game was shaping up to be very good. What could not have been known from the demo however, is just how kickass the finished product would actually turn out to be. And boy does it ever kick ass. The demo was only a drop in the bucket compared to what you’ll see on the final build of the game.
Excerpt: I've never been a fan of platform games. I never even liked Mario. I don't know why but it's one genre I just couldn't enjoy. But now I have played Sly Cooper. While I doubt I'll become a huge platformer lover, from now on I might actually give them a chance.
Excerpt: This game looks kinda shady, but at the least it gives off the image of a decent platformer or time consumer. It's both. Sly Cooper is the main character, an abnormally tall raccoon that walks on 2 feet and wears a ninja outfit all while taking out several hundred enemies with his... cane. Cool, huh? Eh.
Excerpt: The promising demo we saw at E3 is all grown up, and it has turned into one hell of a cool game! Yeah, there was no doubting this would be a fun game, a good looking game with plenty of promise. But the extent to which Sly Cooper and the Thievius Raccoonus has managed to 'wow' us is very impressive. See, we're not always 'wowed.' In fact, we specifically put that in quotes because to actually wow us you'd have to..
Excerpt: Sly Cooper and the Thievius Raccoonus is 3D platforming with a dash of stealth, shooting, and racing thrown in to sweeten the mixture. One of the secrets to Sly Cooper’s success is that it never loses sight of its objective: to be a platformer. It never varies from that course while tossing in innovation.
Sly Cooper and the Thievius Raccoonus review (PS2)
9 February 2003
Excerpt: As Sly Cooper, you'll be able to learn quite a bit as one page of the Thievius Raccoonus after another falls into your paws. There are somewhere around 15 moves--some of them merely enhancements of simpler ones--that you can learn. But here's the best part: none of them are required. You can go through the game without learning a single one if you're so inclined.