Summary: There's a method a lot of developers use to keep a race tight, in a racing game - it's called "rubber band" AI. Rather than having each individual computer opponent actually race, as they might in real life, their speed is tied directly to your speed. If you slow down, they slow down. If you speed up, they speed up. In theory, this keeps races close, and exciting. In Sled Storm, it makes them obnoxiously difficult, and takes any semblance of "fun" out of racing.
Summary: they just should have stayed with sled storm 1. Sledstorm 2 has very narrow tracks which are almost impossible to stay on.the only good thing about it is that you select the driver then the vehicle. So if you hate really challenging games stay away from this one.
Summary: As the review title implies, I despise this game. Sled Storm for the PS2 is a huge disappointment. The graphics are ugly primary-color polygons with no texture, the tracks look like they were all stolen from SSX games, the "snowmobiles" sound like someone swatting at angry hornets with a rusty chainsaw, and the tracks are way too linear. No off-track exploration here, folks. If you see this game, just ignore it and walk away.
Summary: For some reason, EA BIG decided to make a third SSX game, only involving snowmobiles instead of snowboards. If you decide to explore the tracks looking for shortcuts, you will find yourself crashing upon contact with thin air. The tracks themselves are [similiar to] SSX tracks, with the ever-present clown and carnival theme that EA BIG loves to incorporate in all their racing games. the snowmobiles sound like garbage, the graphics are polygons.