Excerpt: The 3-d shooter genre. While most consoles are littered with lame Star Wars shooters, Sky Gunner comes and breathes new life into the genre. The Graphics: While the graphics don't blatantly rip-off Hayao Miyazaki's works, anime fans will find the graphics to be inspired by his own unique style. The aerial ship designs are also quite easy on the eyes also. Anime fans will, for the most part, dig the overall art direction of this gorgeous game.
Pros: Gorgeous Graphics, Fast, and Fun Gameplay, Totally original story
Cons: Terrible Slowdown, The "Interactive Cartoon" Genre may not appeal to everyone
Excerpt: Shooters are getting to be few and far between in today's game scene. While they represented a significant portion of the 16-bit era, developers just aren't making them anymore despite all of the amazing technology at their disposal. Newer gamers probably don't even notice the genre's vanishing presence. But as someone who can appreciate barrages of homing missiles and deadly laser blossoms destroying hordes of enemies in aerobatic fury, it's sad to see it fade away.
Excerpt: That's right; despite its childish appearance and lighthearted story, SkyGunner is all chaotic, white-knuckle action. As a matter of fact, the aerial combat can get so intense, SkyGunner's framerate has the tendency to drop from 60 frames per second (FPS) to somewhere around 20.
Excerpt: Sky Gunner is, at its foundation, an incredibly entertaining and quirky shooter. At first glance you’ll notice that this game is literally brimming with Japanese anime influence. And for good reason, you see, SCEI never intended for this game to be released in the States. After being in Japan for nearly a year, Atlus decided to take the initiative and publish it stateside. (Thanks, Atlus USA!
Excerpt: The main aspect that attracted me to Skygunner was the art style. I would love to sit here and tell you it was the old school shooter type game play, but that simply isn't the case. At first glance, it seems a little too cute, but there's a certain charm about the character and vehicle designs. It was great to see that the designs carried over into the actual game.
Excerpt: Writing the second opinion for Sky Gunner has been one of the more daunting tasks during my tenure at GameCritics.com. At first glance, the game looks like something the GameCritics.com review crew would gush over—a nicely designed shooter with some fantastic aesthetic touches that attempt to take the 2D games that guys like Brad and myself loved so dearly and convert it to 3D.
Excerpt: The town of Rive is hosting an expo where the Eternal Engine (an engine that can run forever without an external power supply) will be unveiled, but the criminal genius, Ventre, is out to claim it for his own. Ciel and Copain (best friends and well-known Gunners in Rive) have been asked by the chief of police, Hardi, to assist in guarding the expo. They are soon joined by a female Gunner, Femme, who arrives from a nearby town, Neju.
Excerpt: Sony released a title that became a pretty big hit in Japan. However, for some reason, they decided to not localize the title for the US market. Coming to the rescue of gamers in the US, Atlus quickly snatched up the rights to release Sky Gunner. Sky Gunner is one of the best shooters I have played in a long time. While classic shooters in the genre have all been 2D games, Sky Gunner is a 3D shooter. There may be a few problems with the game.
Excerpt: Sky Gunner is a title that I remember first hearing about earlier last year. From the moment I looked at it, I thought to myself, 'this game has absolutely no chance of making it stateside.' I only had to wait about another year to find out that Sony Computer Entertainment (the rightful owner of Sky Gunner) would actually let Atlus publish the Pixel Arts developed shooter.