Excerpt: Da Introduction: Set in a cursed Japanese mountain village, this game will have you from the start. Inhabited by undead versions of themselves, the Shibito will stop at nothing to protect the privacy of their village and you'll have to endure countless scenarios as several different characters to make your way through the village of Hanuda. Be silent as you creep through the darkness as stealth is your best ally in this adventure.
Excerpt: How many times has a game actually been horrifying? Not scary, not intense-not Resident Evil monsters jumping from off-camera at inopportune moments, and not Silent Hill running through a poorly-lit, blood-soaked wasteland-but actually horrifying? It takes a magnificent feat of artistry to create actual fear in an audience. No wonder then that horror games (and films, for that matter) are so often willing to settle for the sudden stinging shock.
Excerpt: Most people will agree that the Survival Horror genre is in need of a little change. What else can you expect from a genre that has taken us everywhere, from fighting zombies in decrepit old mansions to prisons and abandoned towns. Siren attempts to change things up a bit by having players take control of people in a quasi-real world setting and making as spooky as possible. While this all sounds great, it's not pulled off well.
Excerpt: Siren is Sony's attempt to once again break into a genre held onto by other developers. This time around, Sony is trying to throw in its hat with the likes of Resident Evil and Silent Hill by bringing the original Silent Hill 's Director Keiichiro Toyama onto the project as director. Because of the inclusion of Keiichiro Toyama, Siren does have a certain Silent Hill quality to it all the while trying to set itself apart and even including some new aspects to the genre.
Pros: Nice atmosphere and excellent story, Sight-jacking is a nice new element, Mission-based gameplay offers replayability
Cons: Harsh difficulty, Controls could be better designed, Pretty poor voicework
Excerpt: Siren is a survival horror game set in the small Japanese village of Hanuda. Every thirty years a strange rain of blood falls on the town which turns most of the villagers onto bloodthirsty zombies known as Shibito. You have the misfortune of finding yourself trapped in Hanuda after an earthquake. It also happens to be time for the latest one of these rains and you are forced to struggle just to survive the Shibito, let alone figure out why Hanuda is so cursed.
Summary: Taking a fresh 'look' at the survival
horror genre, Sony's Siren for the PS2 is a cool game that offers plenty of
challenge and suspense. Siren's gameplay is fairly unique to the genre, with
many unique elements such as non-linear storylines, multiple characters and the
ability to 'Sightjack' the enemies. This allows you to see their locations and
anticipate their actions. This is clever system gives the gameplay a unique
Excerpt: There are two types of survival horror games. In one corner there's the B-Movie horror Resident Evil ; in the other, the more psychological Fatal Frame . Then there's a third area which combines parts of the two. A good example of this grouping is Silent Hill . This is the group that Siren also represents, but in its own unique way. The one defining aspect of Siren is that it takes chances and tries to present new ways of experiencing the genre.
Conclusion: And in here lies the most innovative part of the game: sightjacking. All of the characters can peep into the eyes of all of the surrounding Shibito, getting a good view of what they see. This is especially important for dealing with the zombie snipers, which is perhaps Siren's most irritating contribution to the survival horror genre. A good amount of time is spent popping into your enemy's head, scoping out their movement patterns, then running like hell.
Excerpt: Adding a welcome twist to the otherwise tiring survival/horror genre, Siren for PS2 allows players to "sight-jack" other charters in the game, a psychic ability where you can go out-of-body and into the thalamus of your allies and enemies to see what they're up to.