Reviews and Problems with Silpheed: The Lost Planet
Showing 1-10 of 29
Not all Treasures are equal.
17 December 2012
Summary: Just look at that cover. It's so ... shiny! And those company logos, Treasure, Game Arts, and Working Designs! OMG! The Silpheed series is known for adding a bit of cinematic flair to the shmup genre. I won't blame anyone for not knowing this is a sequel, as the first Silpheed game was released on PC-88 and Sega CD. That cinematic flair continues here, with briefings between levels, and lots of interactive backgrounds and story elements happening mid-game.
Summary: I found this game to be far too easy, even on the harder difficulty modes, not a whole lot of content in it either. The only selections on the main menu are a Story Mode and an Options Menu. Most enemies and bosses can simply be killed with DOT (Damage Over Time) by simply focusing on dodging instead of being on the offensive. The weapons unlocked are all really nothing special, nothing you've never seen previously in a shmup (Shoot-em-up) game.
Summary: This is one of those games that is fantastic and that sadly lurk just beneath the radar because most people are too busy with often inferior big-budget titles to take any notice. Silpheed is an old-school space shooter with a very high quality presentation, excellent gameplay and a packaging that will definitely catch the eye of any PlayStation 2 collector. I am glad I bought this game for my collection.
Summary: Graphics - 1/5 Very low poly count for a PS2 game. Horribly bland art design. Game Control - 3/5 Controls feel sluggish but are thankfully simplistic. Gameplay - 2/5 Extremely generic shooter, but has decent challenge at least. Story - 1/5 Although some work went into it, the story is far too cheesy and generic. Music - 1/5 Bland as all get-out. Sounds like it was pulled from a PS1 BGM bargain bin. Overall Score - 1.6 / 5 Qualities range from mediocre to horrible.
Summary: When this game first came out, I purchased it, took off the plastic surrounding it, and looked deep into its eyes. I wondered if it was the one for me, questioning the validity of such topics, and figured I'd give it a shot. And, after that initial test, we instantly fell in love. And what was not to love? It offering me a ship to fly me, and I offered it the dynamics of human reflexes and it was on.
Summary: Someone once asked if the top-scrolling flight-sim/shooter is dead. I suppose the answer to this is yes...and no. True, very few of these games are being made, those that are made are good enough (though rarely fantastic) to keep the genre alive, if only for a little while. I suppose they will go the way of drive-in theaters: With people missing them, but with no one really going out of their way to keep them alive. I like Working Designs.
Summary: I purchased this game with my new PS2, about a year ago. I was definitely surprised that a game with such an old gameplay concept had come out on an advanced system like the PS2. I figured the shooter had died out with the arcade-heyday. Was I ever wrong! The graphics in this game are absolutely stunning, and the explosions, despite not being obnoxious fireballs of death, are smooth and colorful, especially when they temporarily white-out the screen.