Excerpt: What began as uncommon brilliance on the PlayStation, has degraded into a convoluted and senseless exercise in flexing visceral muscle while offering less and less in the way of engaging play. And the downward spiral began here.
Excerpt: The Japanese definitely know how to scare us when it comes to horror and there’s nothing more telling on this subject then Konami’s perverse Silent Hill series. Set in a universe where nothing is ever as it seems and tormented characters wander, the series has fast become one of the best horror legacies on the shelves. The third game in the series places us into a familiar playing environment but with a few notable changes.
Excerpt: Horror is a delicate thing. You can't just set your game in a spooky house, toss in a few monsters with lots of teeth, and expect players to be terrified. Horror—real horror—is more fragile than that. It breaks easily. It requires expert care to grow into something that can touch us on our most primal level.
Excerpt: I have never played the original Silent Hill . I'll get that out of the way now. So the overly-familiar plot of Silent Hill 3 is less of an issue for me than it is for Matt. I do, however, recognise a clichéd, fractured and dull storyline when I see one. I'll refrain from dishing out another lecture on effective storytelling, but I feel duty-bound to point out that for anyone unfamiliar with this game's prequels the plot is cripplingly convoluted.
Conclusion: PC ports of console games often get a bad press but Konami have done a superb job. With the screen resolution and rendering resolution turned up it is far superior, visually, to the original PlayStation 2 version.
Excerpt: Silent Hill - when one thinks of such a name it brings on memories of past experiences with Silent Hill 1 and 2 and you remember all the horrid and disturbing parts of those games. Now Silent Hill 3 is out and prepare to be scared out of your mind! Silent Hill 3 continues the ever loving franchise and connects more to the first Silent Hill .
Excerpt: Back in 1999, Konami unleashed Silent Hill, its first entry into the survival horror genre. But rather than ape the shock-based thrills popularized by Capcom's Resident Evil series, Konami went for a darker, creepier feel in everything from the game's environments, to the monsters, to the story itself. The resulting game offered its own fair share of shocks, as well as some genuinely fearful, emotional, and disturbing moments.
Excerpt: The mysterious, unspeakably evil town of Silent Hill was once a bright, sunny vacation spot. But evil forces were called up and the tiny town was plunged into decay. The story of the actual game series that is Silent Hill is quite similar. What began as genius and brilliance on the PlayStation, has finally degraded into a convoluted and senseless exercise in flexing visceral muscle while offering little in the way of engaging gameplay.
Excerpt: Is it already that time again, time for another installment of Konami’s survival horror magnum opus Silent Hill? It seems like just yesterday that gamers the world over were scared out of their wits playing part two. A couple years before that, the original Silent Hill was released on the Playstation, and with it was born a new vision for the then-lagging survival horror genre.
Excerpt: I've always enjoyed Capcom's Resident Evil games. The experience of playing them is very similar to watching an over-the-top horror movie - potentially some great fun, but it won't leave a lasting impression on you. However, back in 1999, Konami released a game for those of us who prefer the kind of grueling psychological horror found in classic movies such as The Shining.