Excerpt: Looks great, less filling It’s difficult to believe that occult-shadowed Silent Hill was once a bright, sunny vacation spot. But evil forces were called up and the tiny town was plunged into decay.
Excerpt: Controlling a female character aside, Silent Hill 3 certainly isn’t a revolution for those expecting such a thing. The torchlight is still essential for showing you a path of progression; the sinister sound of your crackling radio still forewarns you of any foes in the vicinity, and the puzzles are...
Excerpt: I have never played the original Silent Hill . I'll get that out of the way now. So the overly-familiar plot of Silent Hill 3 is less of an issue for me than it is for Matt. I do, however, recognise a clichéd, fractured and dull storyline when I see one.
Conclusion: PC ports of console games often get a bad press but Konami have done a superb job. With the screen resolution and rendering resolution turned up it is far superior, visually, to the original PlayStation 2 version.
Excerpt: Is it already that time again, time for another installment of Konami’s survival horror magnum opus Silent Hill? It seems like just yesterday that gamers the world over were scared out of their wits playing part two.
Excerpt: Silent Hill - when one thinks of such a name it brings on memories of past experiences with Silent Hill 1 and 2 and you remember all the horrid and disturbing parts of those games. Now Silent Hill 3 is out and prepare to be scared out of your mind!
Excerpt: If you played Silent Hill 2 on the PS2 a couple of years back, then you know what to expect from Silent Hill 3 . Dark, gloomy areas, sometimes only visible by flashlight, fog-shrouded environs, and lots and lots of blood are what you'll find here.
Excerpt: If games like Resident Evil already caused you serious nightmares (a little cardiac arrest every now and then when something jumps you from behind is ok, though), you shouldn’t even think about getting yourself a title from the Silent Hill series.
Excerpt: Horror is a delicate thing. You can't just set your game in a spooky house, toss in a few monsters with lots of teeth, and expect players to be terrified. Horror—real horror—is more fragile than that. It breaks easily.
Excerpt: I've always enjoyed Capcom's Resident Evil games. The experience of playing them is very similar to watching an over-the-top horror movie - potentially some great fun, but it won't leave a lasting impression on you.