Excerpt: Square Enix rekindled interest in Final Fantasy IV a few years ago when they updated and re-released the RPG classic on the Nintendo DS. Now it looks like the company is trying to capitalize on that yet again with Final Fantasy IV: The Complete Collection for the PSP. Compared to the DS version, this new release doesn’t come with too many changes, but it makes up for that by including the recent sequel and shows that a 20-year-old game can still be enjoyable in this day...
Pros: Includes the original game, its WiiWare sequel, and a new interlude, The high resolution graphics are a noticeable improvement, Story and characters still hold up today
Cons: Unlike the DS re-release, not many changes were made, The sequel recycles quite a few dungeons and enemies from the original game
Excerpt: Shining Force EXA is brought to us by the publishing department of SEGA and developed by Neverland. The cute and cuddly anime-inspired figures will look quite familiar to fans of the long-running series, which has transitioned from classic, turn-based RPG action, to a more action-oriented, real-time combat system.
Excerpt: Ever since Shining Force III, there has not been one redeemable Shining Force game. There, I said it and I stick by it. When Sega decided that the series was better interpreted as action RPGs rather than as strategy RPGs, the franchise died, I was sad, but I healed and moved on, carefully avoiding every Shining Force game thereafter. Enter Shining Force EXA, another in the long string of bad ideas from Sega.
Excerpt: Sega is a weird company—almost the antithesis of Nintendo. Both corporations were once gaming giants who've seen their stock fall in recent years, both created some of the greatest videogame IPs of all time, and both are still players in the industry. Yet, while Nintendo still makes consoles that cater to their hardcore legions of fans (and games that those fans vociferously want), Sega opted out of the console hardware business after the Dreamcast and seems almost...
Excerpt: Say it. Say that the Shining series is over. Tell me that it’s lost its edge, that it’s nothing without the brilliant strategy that made it so famous. Say the Shining series is destined to fade into obscurity rather than make the leap into the next generation. Say it, and I may have believed it. Two months ago, before EXA, I may have uttered the exact same complaint. Things change. That’s what games are all about--change; You can be blown away when you least expect it.
Summary: Shining Force EXA is an RPG that plunges gamers into stunning interactive worlds of swords and sorcery, filled with anime cut-scenes for which the classic series is best known. The world of Shining Force EXA has long been steeped in devastating wars and oppression. Two bitter nations wage constant war upon each other by summoning armies of beasts and demons.
Conclusion: There are a lot of things wrong with this game. There is hardly
any strategy at all, the battles often consist of mindlessly hitting the
X button over and over, and the various quests do seem to feel the same
after a while. If the game was limited to those flaws, it wouldn�t
be too bad. Unfortunately the PS2�s engine isn�t powerful enough
to properly run this game so it bogs down significantly during battles
with many opponents.
Excerpt: The Shining Force series launched in the early nineties with The Legacy of Great Intention for the good ol’ Genesis. Over a decade later, Sega released Shining Force EXA — a single-player roleplaying game that plunges gamers into interactive worlds of swords and sorcery expected from this classic series. Instead of picking up where the last game in the series left off, Shining Force EXA gives you a brand new storyline.
Excerpt: There was once a time when Sega was a major player in the video game industry. They're still around, but their clout was arguably at its peak during the hey-day of the 16-bit Genesis system when it had Sonic running wild and free. But while the blue hedgehog was bringing home the bacon, it was the company's Shining Force series that was bringing home the accolades.