Excerpt: If there is one developer besides Square-Enix who are well known for their Japanese RPGs, then it’s Atlus. With the Shin Megami Tensei series, they have produced some of the best RPGs for the Playstation and Playstation 2 and it look like this won’t change real quickly, since they just released Shin...
Excerpt: No spikey haired hero? No androgynous main character? No crystals to retrieve? No mind numbing […]
Pros: + ItÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s Shin Megami Tensei, and doesnÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t disappoint, + The Social Links System, + Original Story, + Original Presentation, and for an RPG thatÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s saying something, + Musical Score
Cons: CouldnÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t find any here folks. I could say the Tartarus is a bit Blah, but thatÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s just being Nit Picky.
Excerpt: Shin Megami Tensei: Persona 3 was a brilliant and compulsive mixture of demon slaying, treasure seeking and light socializing elements. Persona 3: FES is a nicely refined version of that game, but there’s more here too.
Excerpt: When Persona 3 was originally announced in Japan, the game was looking very interesting and seemed to have a terrific style to it. When the game was announced for North America, it was expected that Atlus would add the Shin Megami Tensei supertitle, though the sound of the game's difficulty left a...
Excerpt: One of the most unique and difficult to describe RPGs of the last few years is Atlus's Shin Megami Tensei: Persona 3 . The idea of a high school life simulation mixed with dungeon crawling combat may be more than some people can fathom, but the end result is an addictive, solid PlayStation 2 RPG.
Excerpt: What was going through the minds of the designers as they imagined Shin Megami Tensei: Persona 3 can only be speculated upon, but the results cannot be argued with. The combination of a traditional dungeon-crawler RPG with a dating simulator is probably the most bizarre genre cross-over in...
Excerpt: Persona 3 makes me think about cycles. Back when the console RPG was just starting out, with games like Dragon Warrior , Final Fantasy , and the NES port of Wizardry , the games were mostly grindfests.
Conclusion: Not all is perfect, however. Like in most RPGs with a silent protagonist, the player cha-racter is largely devoid of any personality. Interacting with friends never feels organic, and at times comes off more like you’re manipulating your friends than really having a relationship with them.