Reviews and Problems with Shin Megami Tensei: Nocturne
Showing 1-4 of 4
Shin Megami Tensei: Nocturne
Into Liquid Sky
1 November 2005
Excerpt: The world comes to an end and you have no clichéd way to stop it. Even though you may come to terms with that concept, the story behind Shin Megami Tensei: Nocturne will continue to twist and turn before your eyes. Set in modern day Tokyo, players are faced with the end of the world and it's demonic rebirth. The only humans left alive are a few who were within a downtown hospital at the time of the end.
Pros: Wonderful artistic style and ambiance, Soundtrack is great, In-battle negotiations provides a nice addition, Tons of customization
Cons: Brutal challenge will turn off most, Minimalist story and combat options
Excerpt: With RPGs slowly making the jump to more action-oriented combat systems, fans of turn-based combat are finding fewer titles to get their fix from. Enter Shin Megami Tensai: Nocturne , delivering an old-school, turn-based combat system along with a few new surprises. Nocturne provides lots for players to look at. What makes the game successful visually isn’t the number of polygons the engine pushes or how real it looks.
Excerpt: Imagine, if you will, a typical life in the thriving Tokyo metropolis. Accompanied by several of his friends, an average high school student decides to visit a teacher in the hospital. Along the way, he encounters a reporter who presents him with a mysterious magazine on the occult. The tabloid sparks interest in one of his friends, who proceeds to examine the articles further.
Excerpt: I think it's safe to say that among the population of gamers, RPG fans are likely the pickiest of the bunch. Ever since RPGs rose above their humble beginnings of character-building stat-fests and bare-bones plotlines into more cinematic experiences with deep, complex storytelling and heightened production values, RPG fans are constantly searching for something different; something unique or revolutionary.