Shin Megami Tensei: Digital Devil Saga 2 PS2 Review
31 May 2010
Excerpt: Featuring a finely crafted storyline and RPG gameplay at its most enthralling, the original Digital Devil Saga was excellent. Its sequel: the aptly titled Digital Devil Saga 2, has eradicated the majority of niggles present in the first title, making for an even better game. Those lucky enough to deliver the coup de gruae to the final boss in the original game, will recall that Serph and friends, having wiped out all opposing factions ascended to Nirvana.
Excerpt: Serph and the other members of the Embryon tribe have survived the Junkyard and made it to "Nirvana". Little do they know, the "Nirvana" that they've fought so hard for doesn't exist, and they are now in the real world, filled with even more death and horror than the group could ever have imagined.
Excerpt: Anyone who’s played an Atlus game knows how fun, yet incredibly challenging, the company’s products can be. And this goes double for the Shin Megami Tensei series. But Shin Megami Tensei: Digital Devil Saga 2 , the sequel to April’s cult hit, brings these qualities in spades. Shin Megami Tensei: Digital Devil Saga 2 , or SMT: DDS2 , as those in the know call it, is the third SMT game to hit stateside.
Conclusion: Overall, Digital Devil Saga 2 is a game created for those who worshipped the first instalment, and for those looking for a role playing game which makes an effort to stand out ideologically, if not in the controls or game play. It can become a chore at times, but if you’re looking to experience atmosphere and the mixing of science and magic to create something truly intriguing, then it’s worth picking up both games to truly appreciate the series.
Excerpt: Editor's Note: Digital Devil Saga 2 is a direct sequel. If you have not played the first game, you have been warned that this review contains spoilers for the first game. Read at your own risk. Humans can never be inferior to their own creations. The Junkyard is gone. The Embryon have triumphed and entered the fabled world of Nirvana, a land said to be peaceful, unlike the rain-filled world they had just left. A black sun and petrified people destroyed their hopes.
Excerpt: I have nothing against cutesy role-playing games (RPGs). But sometimes, their sunny kingdoms and bildungsroma n-style heroes get on my nerves. A boy's journey into manhood is a fine theme—Charles Dickens and Mark Twain did some pretty good stuff with it—but do we really need more boob-obsessed teenagers who think they're the greatest warrior who ever lived? No, says Atlus. It's time for the RPG to grow up.