Reviews and Problems with Shin Megami Tensei: Devil Summoner
Showing 1-4 of 4
Raidou on a quest of simplicity
15 April 2010
Excerpt: With the Shin Megami Tensei series finally getting the attention it deserves outside of Japan, more installments are being localized for North American and European players. Devil Summoner: Kuzunoha Raidou is the first part of Shin Megami Tensei's sub-series Devil Summoner to reach our shores, and has a slightly original take on the whole SMT concept. Does its changes ruin the success of Shin Megami Tensei in the west, or does it draw an even bigger audience?
Summary: I've rated this game highly although compared to the other games in the same series it's probably the weakest. But it does hold a lot of fun. The story sems to be touted as a deep dark mystery in official descriptions but I found it very sparse and not gripping at all. Basically a young man called Raidou is a "devil summoner" who can control demons and he uses this skill for good.
Summary: To avoid becoming stale, Devil Summoner, the fourth game with the Shin Megami Tensei name to be released on the PS2 in three years, had to change its focus. The other MegaTen games for the PS2, as well as the PS1 spin-off series Persona and the gameboy's Demi-Kids series, were all challenging turn-based, dungeon crawling RPGs.
Despite being a short game, Devil Summoner is another good helping of SMT
Stephen J. White "Dragnilar", Amazon
19 November 2006
Summary: Being the 4th SMT game for the PS2, SMT: Devil Summoner is probably the easiest spinoff of the core series that which players can get into. And here is why: Rather than relying upon a traditional turn based RPG battle system (or the innovative press turn icon system that SMT: Nocturne started), the battles in the game are all action oriented. They are all in real time, and there are no turns involved at all.