Excerpt: Intro: I’m a big fan of the Megaten series. When opening my review copy of […]
Pros: -Fantastic characters and story, -Demon Fusion Frenzy, -Battle system makes random battles fun, not a chore, -Character dialogue is well done, at times hilarious, -Having demons assist with investigation/battles
Cons: Could use a few more save points in certain areas, WouldÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ve liked voice acting, WouldÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ve liked a weak gun with infinite bullets when Raidou runs out of element based bullets, No Freebies here!
Excerpt: Shin Megami Tensei: Devil Summoner marks a bit of a new direction for the series, using a far more lighthearted tone and lighter level of difficulty to move it ever-so-slightly closer to mainstream RPGs. The game uses a story set in a recognizable period of history to present a unique and intriguing take on the series universe, but its new combat system, which exchanges the complexity of the Press Turn system for a simplistic real-time system, means that the game is...
Excerpt: It is the year 20 of the Taisho Era in Japan (equivalent to the Gregorian year 1931), and you pass a series of trials that earns you the title of Raidou Kuzunoha the 14th, making you part of a long line of Devil Summoners. You ultimately come to work for a detective named Narumi, and investigate mysterious occurrences around the Capital, soon questing to prevent the city from being swallowed by the forces of darkness.
Conclusion: In the end, SMT: Devil Summoner is a solid title. Though I didn't enjoy it as much as last year's Digital Devil Saga, that still doesn't detract from how good a game this is. RPG of the year material? Mayhaps, but do yourself a favor and pick up this game regardless.
Shin Megami Tensei: Devil Summoner - Kuzunoha Raido vs the Soulless Army
7 February 2008
Excerpt: Set within a stunningly realized early 1900's Japan, Devil Summoner exudes class and style through incredible settings, remarkable characters and an overall atmosphere that will evoke a sense of early Victorian locales and Sherlock Holmes style detective work. At the heart of this unique experience lies a simple kidnapping investigation that is so much more than it would at first seem.
Shin Megami Tensei: Devil Summoner—Raidou Kuzunoha vs. The Soulless Army – Review
21 December 2007
Excerpt: The last few years have been very good ones for role-playing game (RPG) fans, and doubly so for those who can appreciate deviations from the standard "save the world" formula. Clearly falling into this category, the Shin Megami Tensei series of games has always showcased a decidedly non-Western view of religion, usually featuring a pantheon of "demons" as its most populous characters.
Excerpt: Author’s Note: Due to some unpleasant wildfires in Derek’s part of the world, we’ve had to postpone some of the reviews that were going up this week. In the meantime, we have some Halloween treats for our readers, so stay tuned! Shin Megami Tensei: Devil Summoner marks a bit of a new direction for the series, using a far more lighthearted tone and lighter level of difficulty to move it ever-so-slightly closer to mainstream RPGs.
Excerpt: Ask anyone to name an RPG and the likely answer will likely contain the words “Final” and “Fantasy”. Ask a hardcore RPG fan the same question, and you might hear the words “Shin Megami Tensai”. Though a long-running series in Japan, the SMT series has only recently made it over to the US, most notably as SMT: Nocturne and Digital Devil Saga (DDS) . Though they failed to achieve the same level of success as other RPG series, they were still quality experiences.
Conclusion: THE VERDICT: Shin Megami blah blah blah is a decent enough game - it would have been good if it weren't for the insane amounts of random battles. It would have been excellent if the story were to pick up just a bit faster. But as it stands, the game with the longest title of all time is merely decent enough.