Reviews and Problems with Shaun Palmer's Pro Snowboarder
Showing 1-4 of 4
Snowboarding is DIFFERENT from skateboarding...
17 March 2002
Summary: Let me start by saying that I love the Tony Hawk series, and I'm an avid Snowboarder. The developers of this game clearly used the same engine as T.H. but swapped out all the stuff... mostly the skateboard for a snowboard. The result is weird physics. In T.H., you can skate whichever way you want; not true of Shaun Palmer's in which you can't push. When you're playing this game, it's like there are currents, as if you were in water.
Summary: I bought this game thinking that it would be a fun snowboarding game, but after a few hours, I think I should send it back. First the controls are pretty lame - they are merely button presses - you never feel like you have any sense of the snowboarder's true spins or rotations. The tricks only occur when you push the right combo buttons. So it feels robotic and not intuitive. Secondly, the graphics are only worthy of a 1st generation PS2 title - they are pretty bad.
Summary: I rented this game, and naturally, I did not get a full set of instructions. That is the only excuse for why this game was nearly impossible. Sure, I could take the one run, go all over the mountain, do some inexplicably impossible stunts, and find cool things, but there was no physical way I could find to advance to the next mountain. When I had certain boarders, nearly any combination of buttons and/or stick moves would invariably result in exactly the same stunt.
Excerpt: "...I dragged myself off round the shops. Well to cut a long story short could I find anything to spend (waste) my hard-earned cash on? Could I heck! Well determined to at least spend some money, not that it burns a hole in my pocket or anything, I went into my local game trader and bought “The Weakest Link” for a bargain £7.00! I’ve always been a sucker for game shows as I’m considered a bit of a mind of useless information so ...