Excerpt: Despite the removal of Sonic from the title and lead role, Shadow very much remains a Sonic game, sure it has some refreshing features, but its family ties are obvious to that of the hedgehog with attitude.
Excerpt: I remember the good old days: Seeing Sonic run through Green Hill Zone for the first time on a friend's Megadrive, humming along to the cool soundtrack in Sonic CD, and playing Sonic Adventure on the Dreamcast and wondering how a launch title for a new piece of hardware could look any better.
Summary: Shadow The Hedgehog allows players to collect an arsenal of weapons, vehicles, and objects to rocket through more than 50 unique missions. In his feature debut, Shadow is tormented by a dark past, struggling to discover his true identity. He is caught in a complex battle between aliens, the G.U.N.
Conclusion: Shadow shoots for minor redemption with motion blur effects and the psychedelic blowouts the player will experience in any of the circuit-themed levels, but this doesn’t change the fact that an identical game could have been produced on a seven year old piece of hardware.
Conclusion: This is no a full sequel, and they’re not advertising it as such. As an add-on, XL score very highly in my books for the refinements made in the gameplay, the addition of an extra difficulty level and great replay value.
Summary: Everyone meet Shadow! Looks like Sonic, runs as fast as Sonic but has a darker side to him, mainly because Shadow is Black rather then Blue. We are big fans of the classic Sonic games on the old school Megadrive but haven't really kept up with the newer titles, we weren't really sure what to expect...
Conclusion: Shadow is more of the same from the Sonic team, just with a Sonic that is black rather than blue. Strangely, Sonic, Knuckles and the rest of the team join you in the levels, but never seem to really offer any benefit apart from giving you advice which you can't hear anyway.
Cons: Too confusing to really understand what is going on