Excerpt: The Shadow Hearts name was given another chance to shine after its last game was released very close to Final Fantasy X and somehow did not set sales records. Shadow Hearts Covenant turned out to be exactly what the series needed, a game with a unique feel that also happened to be superb. The annoying aspects of its predecessor have been tossed aside in favor of something that stays gripping from beginning to end, displaying inventiveness at every turn.
Excerpt: While frequently a game that borders on the bizarre, Shadow Hearts: Covenant is a game that blends wonderfully classic, yet dark, atmospheres and a souped up traditional turn-based combat system into a truly first-rate RPG title. Shadow Hearts: Covenant has a visual style that is unique to RPGs, except for maybe its precursor, Shadow Hearts . Set in Europe during World War I, every area of the game is filled with the depressing undertone of a continent ravaged by war.
Excerpt: Shadow Hearts: Covenant takes the RPG mold and fashions it in a manner that proves to be a fresh angle on the genre. Instead of sci-fi or fantasy themes, the game is set in a dark environment, hinged on the early World War 1 timeline of Europe. Set a short while after the first game , Covenant is set at the onset of the war.
Pros: Great graphics, Change of story theme is nice, Story is pretty solid, Judgment Ring adds interactivity to battle
Cons: Lots and lots of Ring usage, A bit too easy and straightforward
Excerpt: If you’ve never heard of Shadow Hearts , you’re not alone; released with little fanfare weeks before Final Fantasy X it was largely, pardon the pun, overshadowed. However the sequel, Shadow Hearts: Covenant , looks to make a name for itself through sheer quality, and does a damn good job of it. If not for the darker, somewhat gritty atmosphere, one could mistake Shadow Hearts: Covenant for Final Fantasy X visually.
Excerpt: Back in 2001, Midway and developer Sacnoth (a company comprised of ex-SquareSoft employees) released a little RPG called Shadow Hearts - and hardly anyone noticed, because we were all busy playing Final Fantasy X. While Shadow Hearts wasn't a perfect game (the graphics were some sort of bastardized cross between a PSX game and a Dreamcast title and the voice-acting needed a lot of work), it did have several things going for it—an engaging story, a memorable cast of...
Excerpt: If you're a console role-playing game and you're not Final Fantasy, or you don't burst fully formed from the mind of a Square Enix luminary, it can be tough to garner notice among what some see as a field of also-rans. Shadow Hearts: Covenant takes the traditional turn-based save-the-world formula, tosses out any semblance of pretentiousness, adds its own bizarre style and humor, and then follows an original cast of characters on an enjoyable adventure.