Excerpt: "Europe. 1915. The Great War has spread across the continent like wildfire. A young German officer leads troops into the village of Domremy in France under orders to secure it for the empire and stamp out resistance." Toss in a baritone narrator and some grainy footage, and this is how it would play out on the History Channel.
Excerpt: Shadow Hearts; Covenant, the third game in the burgeoning Koudelka series, makes significant improvements over its predecessor in nearly every conceivable area. However, and while the game is very good and a lot of fun to play, certain parts of the game make it hard to reconcile with the other two titles in the series.
Excerpt: The Shadow Hearts name was given another chance to shine after its last game was released very close to Final Fantasy X and somehow did not set sales records. Shadow Hearts Covenant turned out to be exactly what the series needed, a game with a unique feel that also happened to be superb. The annoying aspects of its predecessor have been tossed aside in favor of something that stays gripping from beginning to end, displaying inventiveness at every turn.
Excerpt: If you’ve never heard of Shadow Hearts , you’re not alone; released with little fanfare weeks before Final Fantasy X it was largely, pardon the pun, overshadowed. However the sequel, Shadow Hearts: Covenant , looks to make a name for itself through sheer quality, and does a damn good job of it. If not for the darker, somewhat gritty atmosphere, one could mistake Shadow Hearts: Covenant for Final Fantasy X visually.
Excerpt: While frequently a game that borders on the bizarre, Shadow Hearts: Covenant is a game that blends wonderfully classic, yet dark, atmospheres and a souped up traditional turn-based combat system into a truly first-rate RPG title. Shadow Hearts: Covenant has a visual style that is unique to RPGs, except for maybe its precursor, Shadow Hearts . Set in Europe during World War I, every area of the game is filled with the depressing undertone of a continent ravaged by war.
Excerpt: Shadow Hearts: Covenant takes the RPG mold and fashions it in a manner that proves to be a fresh angle on the genre. Instead of sci-fi or fantasy themes, the game is set in a dark environment, hinged on the early World War 1 timeline of Europe. Set a short while after the first game , Covenant is set at the onset of the war.
Pros: Great graphics, Change of story theme is nice, Story is pretty solid, Judgment Ring adds interactivity to battle
Cons: Lots and lots of Ring usage, A bit too easy and straightforward
Excerpt: There’s really only one thing I can say about this game: YOU ALL SUCK!! What’s wrong with you? Why aren’t you playing this beautiful game? Is it too hard? Have you been spoiled by Final Fantasy’s simplicity? Are you too busy playing over-hyped crap? Why aren’t you all playing this game?
Pros: + Beautiful Storyline, Unique Fighting System, Focus Put on Characters
Cons: - Fighting System Takes Time to Learn, Story not as Clear to Those Who Haven't Played the Prequel
Excerpt: Back in 2001, Midway and developer Sacnoth (a company comprised of ex-SquareSoft employees) released a little RPG called Shadow Hearts - and hardly anyone noticed, because we were all busy playing Final Fantasy X. While Shadow Hearts wasn't a perfect game (the graphics were some sort of bastardized cross between a PSX game and a Dreamcast title and the voice-acting needed a lot of work), it did have several things going for it—an engaging story, a memorable cast of...