Excerpt: Where did all those freaky programs about UFO’s, extraterrestrial creatures and paranormal gifts go? Did the government use a strict form of censorship? Did they hush it all up in the extinguisher? Or is it just simply a case of mankind who has lost interest in these fascinating subjects?
Excerpt: Telekinesis and gaming were always going to be a beautiful couple but shockingly the shelves have little that represent such mind-blowing powers, off the top of our heads we can only think of the Galerians series and Legacy of Kain: Defiance, which for the record were skimpy in comparison to Free...
Excerpt: Bet they didn't see that coming! Back in the springtime, Nottingham's Free Radical Design—the illustrious descendents of Rare's celebrated Goldeneye 007 and Perfect Dark teams—began priming the gaming media for the imminent release of a third-person action adventure based around psychic abilities.
Excerpt: Stepping up for a second opinion on Free Radical's Second Sight , I find myself dissenting a bit from Andrew's evaluation. Like Señor Fletcher, I've now been through both of the curiously-timed psychic-powered releases mentioned in the main review.
Excerpt: Take Psi-Ops: The Mindgate Conspiracy , make the character slightly insane, lessen your control over the powers and provide an unnervingly jittery camera and you have Second Sight in a nut shell. The levels and models of Second Sight don't seem to be overly spectacular.
Excerpt: TV can be a complete minefield these days, especially if you’re off the Beeb. While commercial channels carry some truly remarkable programs, they’re often punctuated with the following announcements:- a) Incredibly boring motor insurance commercials that all claim they can get you a cheaper quote.
Conclusion: It’s not all hunting and killing though. Most situations can be dealt with by being sneaky, and naturally, the psychic powers factor largely into this. Turning yourself invisible is quite handy for gallivanting right beneath a guard’s nose.
Excerpt: . Sure the lead characters both share the ability to do whiz-bang things with their minds -- some of them, like telekinesis and remote viewing, being nearly identical -- but the difference between the two games lies in the narrative. storyline. See, Dr.