Excerpt: Stepping up for a second opinion on Free Radical's Second Sight , I find myself dissenting a bit from Andrew's evaluation. Like Señor Fletcher, I've now been through both of the curiously-timed psychic-powered releases mentioned in the main review. Unlike Andrew, I think I'm going to give the edge to Second Sight .
Excerpt: Telekinesis and gaming were always going to be a beautiful couple but shockingly the shelves have little that represent such mind-blowing powers, off the top of our heads we can only think of the Galerians series and Legacy of Kain: Defiance, which for the record were skimpy in comparison to Free Radical’s impressive range of mind abilities as so beautifully illustrated on the technically pleasing Second Sight.
Excerpt: Take Psi-Ops: The Mindgate Conspiracy , make the character slightly insane, lessen your control over the powers and provide an unnervingly jittery camera and you have Second Sight in a nut shell. The levels and models of Second Sight don't seem to be overly spectacular. In general they seem to be something taken out of Half-Life (yes the first one) and just don't seem to be up to today's high standards.
Excerpt: Bet they didn't see that coming! Back in the springtime, Nottingham's Free Radical Design—the illustrious descendents of Rare's celebrated Goldeneye 007 and Perfect Dark teams—began priming the gaming media for the imminent release of a third-person action adventure based around psychic abilities.
Excerpt: TV can be a complete minefield these days, especially if you’re off the Beeb. While commercial channels carry some truly remarkable programs, they’re often punctuated with the following announcements:- a) Incredibly boring motor insurance commercials that all claim they can get you a cheaper quote. b) Ambulance-chasing solicitors convincing Britain’s clumsiest people that they can get ten grand for tripping up on a matchstick.
Conclusion: It’s not all hunting and killing though. Most situations can be dealt with by being sneaky, and naturally, the psychic powers factor largely into this. Turning yourself invisible is quite handy for gallivanting right beneath a guard’s nose. Or, you create a psychic projection so you can explore separate from your corporeal body – which also has the handy side effect of allowing you to possess guards.
Conclusion: THE VERDICT: The introduction of Psychic powers affords new methods of puzzle solving that whilst not particularly innovative, still offers the player a whole new gaming experience. Add to this a competent and fully functional combat system and a storyline to rival Half Life's in terms of quality and complexity, and you can't help but admire the significance of the work done by Free Radical.
Excerpt: . Sure the lead characters both share the ability to do whiz-bang things with their minds -- some of them, like telekinesis and remote viewing, being nearly identical -- but the difference between the two games lies in the narrative. storyline. See, Dr. John Vattic has just woken up in a deserted (and very high-tech) medical ward with no memory of who he is or why he's here.
Conclusion: Overall the game is looking interesting due to its innovative storyline and gameplay. It seems like it will be one of those games that keeps you busy for a good amount of time. We are really interested in it, and expect more information from Project COE as it is revealed.