Excerpt: Gamers today are blessed with some amazingly powerful consoles, quite capable of things that were impossible just a few years ago. Unfortunately, along with such power comes a price. With the current wave of advanced boxes, were seeing record numbers of PC games being ported to home systems. No longer held back by inferior technology, more and more companies are seeing a new market for titles that were once only possible on thousand-dollar computer setups.
Excerpt: Savage Skies takes place in another world in the times of dragons and powerful warring factions. Every faction has their own reasons for taking out other factions, but it is never clearly stated what exactly those reasons are. The game will constantly drone on about victory this and that, and ruler of so-and-so land. It is as if they are trying to tell an epic 6-part story within the confines of a 2-page brochure.
Conclusion: The game play takes place in the 3 rd person, which is an interesting way to try and fly – but it definitely works. The real value of this method becomes apparent once you are being fired upon from the sides and you can use the right analog stick to glance to the sides, behind, above or below your character. Each of the worlds that you fly in are unique, from barren wastelands and deserts to a castled city to flying through ice caverns or a volcano.
Excerpt: I remember running out to buy Colony Wars for PlayStation, sitting down to play and realizing that the strange 'ass-kicking' feeling I was having just wasn't going away. In fact, time after time I was awed by the cool interface, dazzled by the great controls and attention to detail but pretty much shim-shammed by the crazy-hard AI and lack of save points. But, flight combat action rocks.