Conclusion: Sakura Wars: So Long, My Love is one of those titles that not everyone will run out immediately to pick up. It’s a great SRPG that took five years to finally reach our shores, and was and is well worth the wait. If you are into dating-sim styled RPGs and or have a history with the series, I recommend rushing out to your local retailer and picking up either the PS2 or Wii versions.
Conclusion: Sakura Wars: So Long, My Love is a great niche release if you're into Japanese games that are heavy on anime, SRPG, and dating. For those gamers, they will find a polished, if not perfect, localized title with a lot of content and reason to comeback.
Review: Sakura Wars: So Long My Love (Playstation 2)
16 April 2010
Summary: : Sakura Wars: So Long, My Love is probably the last great game the PS2 will ever see, and if this is the note the system is to go out on, well, that’s not so bad at all. The game is a real treat for RPG fans, between its engaging and well written story, its surprisingly pleasing and well designed graphics and its aurally pleasant and fitting audio.
Excerpt: It took five years, but after a lot of hassle and fighting, someone has brought Sakura Taisen V to the US. Sure, we never got any of the other games, but it's still a groundbreaking achievement. And who better to localize it than NIS America? Yes, in the back of your minds, you're probably listing a whole host of other companies you wish would have done it. And given NIS America's track record with localization (not exactly perfect), you might be worried.
Summary: Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player’s destiny in the game is not predetermined.
Excerpt: JRPGs are like Lost . Those who love them can't get enough and won't shut up about them. Those who don't, see them as a cultural anomaly that can't go away quick enough. Sakura Wars: So Long, My Love is one of these titles, so if you count yourself as part of the latter group, jump on over to another review now... you won't like what the game has to offer and I doubt much will sway you.
Summary: Sakura Wars is a strategy RPG that features a unique sim-based story system. An in-depth story line exists, much like in any other RPG; however, the player’s destiny in the game is not predetermined.
Excerpt: Ai Love New York. There's a scene in the brilliant Age of Sail movie Master and Commander in which a young midshipman, aboard a Royal Navy frigate, ponders his admiration of two very different elders—a thin, bookish naturalist, and a beefy, rough-and-tumble ship captain. The boy muses: “Perhaps I could combine them, to be a sort of...
Pros: Unique tri-style mash-up of genres, Animé movie-scenes in dual voice-overs, Character-bond 'branching', multiple endings, Pokes fun at ethnic stereotypes, Long patches of "hit the button to continue", PS2 game largely, Dialogue can sometimes d-r-a-g on
NIS America finally brings SEGA's strategy RPG/dating sim to the States, and it was worth the wait.
30 March 2010
Conclusion: That's actually something I wanted to make sure I touched on. OCD superfreaks are going to go crazy trying to figure out the "right" way to talk to everyone the first time. It's impossible. Just go with it; often a "wrong" response offers clues on how to talk to someone later anyway, and really the game is so rife with chances to do stuff that you'll be retrying for years.