Reviews and Problems with Sakura Wars: So Long, My Love
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Sakura Wars: So Long, My Love review (PS2)
22 April 2010
Excerpt: Sakura Wars : So Long, My Love is a role playing game in both the slimmest and fullest sense of the word. There aren’t dungeons to explore or characters to customize and the battles are a thin slice of the full package.
Conclusion: Sakura Wars: So Long, My Love is one of those titles that not everyone will run out immediately to pick up. It’s a great SRPG that took five years to finally reach our shores, and was and is well worth the wait.
Conclusion: Sakura Wars: So Long, My Love is a great niche release if you're into Japanese games that are heavy on anime, SRPG, and dating. For those gamers, they will find a polished, if not perfect, localized title with a lot of content and reason to comeback.
Excerpt: JRPGs are like Lost . Those who love them can't get enough and won't shut up about them. Those who don't, see them as a cultural anomaly that can't go away quick enough. Sakura Wars: So Long, My Love is one of these titles, so if you count yourself as part of the latter group, jump on over to...
Review: Sakura Wars: So Long My Love (Playstation 2)
14 April 2010
Summary: : Sakura Wars: So Long, My Love is probably the last great game the PS2 will ever see, and if this is the note the system is to go out on, well, that’s not so bad at all. The game is a real treat for RPG fans, between its engaging and well written story, its surprisingly pleasing and well designed...
Excerpt: It took five years, but after a lot of hassle and fighting, someone has brought Sakura Taisen V to the US. Sure, we never got any of the other games, but it's still a groundbreaking achievement. And who better to localize it than NIS America?
Summary: Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player’s destiny in the game is not predetermined.
Summary: Sakura Wars is a strategy RPG that features a unique sim-based story system. An in-depth story line exists, much like in any other RPG; however, the player’s destiny in the game is not predetermined.
Excerpt: Ai Love New York. There's a scene in the brilliant Age of Sail movie Master and Commander in which a young midshipman, aboard a Royal Navy frigate, ponders his admiration of two very different elders—a thin, bookish naturalist, and a beefy, rough-and-tumble ship captain.
Pros: Unique tri-style mash-up of genres, Animé movie-scenes in dual voice-overs, Character-bond 'branching', multiple endings, Pokes fun at ethnic stereotypes, Long patches of "hit the button to continue", PS2 game largely, Dialogue can sometimes d-r-a-g on