Summary: You know, I always feel bad writing
reviews like this one. It's not that the game is bad, per say, it's just
that it's "Old". Not in release but in form. Run Like Hell is something
that we should have seen years ago- when the glitches it has were more
commonplace and the bar hadn't been bumped up so...
Pros: Great acting with a fun story and lots of action.
Cons: No horror to speak of and an incredibly antedated presentation.
Excerpt: It’s been said that in space, no one can hear you scream. Theoretically, this is because there is no air in the perfect vacuum that is space -- ergo, no possibility for sound to travel and therefore, no scream.
Excerpt: Mike did an excellent job of pointing out why Run Like Hell doesn't quite work as survival horror. The experience is decidedly more Star Trek than Aliens , and there's nothing wrong with this except that the game's dabbling with survival horror elements comes across as wanting (and failing) to be...
Excerpt: Run Like Hell 's graphics are exactly what you'd picture in a dark and dismal spacecraft environment. The entire game takes place on a ship that houses scientists and military alike, and as such, the areas are just what you'd imagine... at first.
Excerpt: I'm a big fan of spooky sci-fi flicks like the Alien films, and long for the day when the tension, artistic vision and dramatic contexts of such films can successfully merge with the interactive nature of videogames.
Conclusion: THE VERDICT: RLH is a nice addition to the next generation consoles horror library. It isn't amazing but will have you hooked for the duration of the game. It's worth a buy if you are really into the survival horror genre - but for anyone else this is definitely worth renting.
Summary: Sometimes when a game is delayed it is for good reason; to make the product better, to add a useful feature, or even just polish up the general presentation of the game. It’s for this reason we don’t complain when companies like Rare, Namco, or Square announce a delay.