Conclusion: Unfortunately, much like the original Silent Hill, the rest of Rule of Rose's gameplay then fails its other elements, except the breakdown here is much worse. The game's combat engine feels like a last minute addition tacked on in a rush, and after your initial encounter with the game's creepy child-like Imps, you may be ready to give up all hope.
Conclusion: Survival horror fans only! Many that try Rule of Rose might actually stick with it for its intriguing and gritty story. It is a rather unusual game and might hit some as a niche title. Exploring does get repetitive, but it helps push you to the next abnormal scene. Unfortunately, the game doesn’t offer enough for the average gamer, and the slow gameplay is a huge turnoff. This is for gamers with an acquired taste who are patient and unafraid to take that leap of faith.
Excerpt: Rule of Rose is a survival horror game, my favorite genre. And in it, you’re not fighting zombies, angered and crazed villagers, or nurses with knives. No, you are fighting something far more terrifying. Children! Well, sort of. Children run the show and you fight “imps” which are deformed children. I guess. Who really knows? It only takes a complete watch-through of the opening CG to completely chill you to the bone.
Excerpt: The goal in
Rule of Rose
was to present a world where creepy, sadistic children are in complete control, and based on my time with the game so far the developers succeeded in that goal admirably. Whether it comes together as a complete package or not remains to be seen however.
Excerpt: That said, it's not easy to praise the story emphatically either. While the presentation is frequently beautiful, the tale told frequently lacks the substance to keep one captivated. To begin with, the circumstances and context in which you're playing are never satisfactorily explained, though by the end it seems safe to assume the entire game takes place in the main character's head, as a journey through some very convoluted memories, each chapter dedicated to the...
Conclusion: If you need a reason to stay up at night, other than homework, Rule of Rose is the perfect thing for you. Take the deep sensation of fear from Silent Hill, the alert gameplay of Resident Evil and maybe the useful dog of Forbidden Siren 2, put them all in a blender and you'll get a cocktail called success. I was afraid that 2006 would end without a decent new horror game. Punchline had the guts to try something new and created a universe not for the faint-hearted.