Excerpt: There are games out there that just beg you to ask, "What the heck happened?" RTX: Red Rock is one of those games. Though LucasArts has made some spectacular titles as of late (Knights of the Old Republic) and is well known for its stylish adventure games back in the day (Full Throttle, The Dig, Day of the Tentacle) this game is quite possibly one of the worst Lucasarts has ever released, where nothing works the way it should and the only thing that goes through the roof...
Excerpt: When night falls, I, like most individuals on this planet, look up to the skies, star at the stars, and ponder serious questions that have perplexed humanity since the beginning of time. You know, earth-shattering quandaries such as: Why are we here? Is there intelligent life on other planets? Why are the mentally unstable the only denizens of Earth that get visited by extra-terrestrials? (And what the hell is their fascination with anal probing?
Excerpt: A long time ago, in a galaxy far, far away, Lucasarts made games that weren't based on Star Wars. Yes, as surprising as it may seem, a majority of Lucasarts' early games had nothing to do with Jedi, X-Wings or Stormtroopers (in fact, it wasn't until the early 90's that Lucasarts even looked at the possibility of a Star Wars game). The even more surprising aspect of this phenomenon is that a majority of these early games still rank among the best games ever made.
Excerpt: It's good see an original game coming from LucasArts again. I'll be the first to defend Star Wars games, but after a while even that universe can grow stale. Give me originality every time! Anyway, on with the official stuff: 100 years in the future Red Rock, mankind's first colony on Mars, is besieged by a brutal alien force and military leaders on faraway Earth are stymied so they call on Radical Tactics Expert (RTX) Eugene Zeno "E.Z.
Excerpt: RTX… LED´s ? Forkortelser er åbenbart moderne. Det er ikke fordi at det gør spiloplevelsen bedre at vide at en RTX er en Radical Tactics Expert og de bæster han skal plaffe sig igennem hedder Light Emitting Demons. Men LucasArts mener åbenbart at den slags er smart. Måske skulle de i stedet fokusere på spildesign frem for forkortelser.
Conclusion: Außer ein paar innovativen Features, wie beispielsweise den Spektrum-Modi oder Wheelers aufrüstbarer Synthetikprothese, hat das Spiel nichts zu bieten, was den Spieler für längere Zeit an den Bildschirm fesseln könnte.
Excerpt: La nouvelle production des studios LucasArts est un savant mélange d'action-aventure qui devrait satisfaire quelques-uns d'entre vous. Sans être totalement original, il n'en est pas moins un soft sympathique malgré quelques défauts techniques que les moins exigeants d'entre vous pourront pardonner.