Excerpt: Yes everyone, RPG Maker is back again in Enterbrain’s third console iteration of the series. The franchise has come a long way since the first RPG Maker was released in 2000. We’ve seen the series evolve from the simple sprites of the first game, to the blocky 3D tile world of the second game, and now finally to the smooth detailed 3D worlds that we have been accustomed to seeing in modern RPG’s today.
Excerpt: RPG Maker III is an interesting game; as the name implies, it allows you to try your hand at creating your very own role playing RPG game, which you can then play or share with your friends. Tommo 's approach to providing "something for everyone" with the graphical elements used to make games was to provide three distinct types of stock artwork to be used to represent characters and items.
Excerpt: RPG Maker III is a difficult game to review, simply because of the fact that it isn’t so much a game as it is a toolset to create one. As the name implies, RPG Maker III is an RPG editor, so the player can create anything he or she wants, limited only by the editor’s capabilities and imagination.
Excerpt: Oh how the years go by... I remember my first E3 very fondly in Atlanta, Georgia during the year of 1997. The Nintendo 64 and PlayStation were battling it out for dominance and Sega was in the background licking its Saturn wounds. However, one game I was eagerly waiting for was not there. Agetec, then known as ASCII, had publicly refused to bring US audiences the RPG Maker game for the PlayStation. One of my goals at the show that year was to go cause a fuss about this.
Excerpt: Well, here it is. Your chance to finally make the RPG of your dreams and impress everyone while simultaneously breaking into the business. Well, maybe not, but it's still a lot of kicks just to play around with a design tool of any sort. There are various levels of game design out there. There's bare bones writing an engine from the ground up and then there are the pre-built engines you can buy and design around.
Excerpt: There is a robust community of people on the PC who create dungeons and adventures to go along with their favorite games. Titles like Neverwinter Nights and Morrowind smartly include either a creation engine or the actual tools the developers use along with the core game. This lets level designers, or modders as they are sometimes called because they create mods to a game, add into a fan community of adventures.
Excerpt: Gamers are very picky. I know, because I am one. We want good, fun games and don't care how we get it as long as it's there. Very few gamers actually think about that last part. I'm here to say, after spending countless hours with Agetec's RPG Maker 3, that I appreciate developers a whole lot more and I am well informed on how difficult it really is to make your own video game.
Conclusion: There is another option here, however. Included with RPG Maker 3 is “Dear Brave Heart”, a sample game. The game isn’t that long, nor that good, but players can feel free to modify it if they want. You can also play the sample game in its entirety if you want but in no means does it compare to any full-fledged RPG currently available on the PS2. The RPG Maker series has captured quite a following over the years.
Excerpt: Many gamers have often thought to themselves, “What if I could make a video game?” That’s just what the RPG Maker series is all about. In a console setting, it’s about the only player out on the field. However, like the rest of the series, this game has its definite ups and downs.