I'm never bored by the leveling up process and I'm always challenged ...
Robin S., Amazon
28 November 2015
Summary: This game is a classic. I'm never bored by the leveling up process and I'm always challenged to a good brawl. Anyone who is looking for a video game that requires thought instead of button mashing should pick this one up.
Summary: This is my first time with Square's "Saga" line of RPGs. I don't know to much about them other than it's a series where you can play through the game with multiple characters. All I know other than that is that I loved this game. Here's how it works.
Summary: This game is avant-garde. Why just play an RPG when you can make one. The entwinement of one character to the next is miles beyond Sony's predecessor Saga Frontier. But perhaps even more intriguing than the open-ended adventuring with EIGHT different playable characters is the romance involved.
Too many characters, not enough sense, boring & played out RPG
just me, Amazon
22 March 2006
Summary: What a mess this game is. There's hardly one element of Romancing SaGa: Minstrel Song that rubs against another element without creating some kind of distorted havoc. The latest train wreck by acclaimed producer Akitoshi Kawazu, the closest thing videogames have to an Ed Wood, Minstrel Song...
Summary: Okay, I've been following people review for Star Ocean (the game was really linear and people were asking for less linear game), and after Radiata Stories which was a linear+sub quest... but people were complaining. Now, it's a FULL NON-LINEAR GAME WITH QUESTS.
Summary: What you have here is basically a non-linear RPG that doesn't spoon feed the mechanics of the game to you. You are not going to find quest guides, hints or an 'easy' mode, game guides will be your friends. That being said, it's an amazing game.