Excerpt: RoadKill can be described as a Twisted Metal meets next-generation GTA. Set in a post-apocalyptic world, gangs roam free and havoc ensues in urban America. RoadKill has three main worlds, the first of which is medium in size, the rest, large.
Excerpt: mixture of vehicle warfare and mission-based objectives puts a method to the madness of the once-thriving car combat genre. The arena-styled blasting is still present in the multi-player Deathmatch Mode but the single player
Excerpt: You know the setting, you have seen it a hundred times; it is a chaotic, post-apocalyptic world where it is just you, your vehicle, your guns and a desire for revenge. That is the setting for Roadkill , a game that is equal parts vehicular combat and mission based driving. There are three locations in this game, and they are huge and complex (far more massive then what I have seen in most other vehicular combat style games).
Excerpt: It is with a heavy heart and more than a little reluctance that I publicly admit that, yes, I actually liked RoadKill . I enjoyed the game far more than I thought I would; enjoyed it far more than I probably should have. Instead of playing Viewtiful Joe , Prince of Persia: The Sands of Time , SSX 3 , or Mario Kart: Double Dash!! , I chose to spend every spare moment I could find last weekend with RoadKill . Why, exactly? Hard to say.
Excerpt: Roadkill, the recipe: Take one part Twisted Metal, one part Grand Theft Auto III and just a vague hint of originality, shake until frothy and serve. As a developer, you’d think it’d be the recipe for “the best game ever”, or in business man speak “a whole lot of money”. While Roadkill adequately captures the aspects it was going for, it does little to actually stand out in a market of countless similar experiences.
Summary: It's not as refined as it should be in terms of game polish and definitely not refined at all in terms of its maturity level, but RoadKill has taken the correct route in the evolution of car combat games.
Excerpt: Remember in the movie Twins how Arnold Schwarzenegger got all the good genes and ended up with arms like tree trunks, and Danny DeVito got what was left? He was short, annoying and tried more than a few times to be like his bigger, burlier bro, but there was still something endearing about the guy.
Summary: Si vous êtes un habitué de GTA (qui ne l’est pas ?), passez votre chemin tant les similitudes sont flagrantes. Pour celui qui découvrirait le genre, là, le jeu prend tout son intérêt avec une bonne maniabilité arcade, et des aventures sympathiques.
Conclusion: Der er tre kommentarer til artiklen Faktaboks Medie PlayStation 2 Udgivelsesdato 21. nov 2003 Format PAL Udvikler Terminal Reality Udgiver Midway Udl�nt af K.E. Media Website www.midway.com/cgi-b[...] Kommentarer 3 - hop til Spilfeatures Antal spillere 1-4 ELSPA rating 18+ Onlinespil nej Valg af 50/60 Hz nej 16:9 Widescreen nej Underst�tter: MultiTap Billeder De andres mening CSW Solid underholdning.